Cinderwake Get it on Steam

Patch notes

The latest updates of the game.

2 November 2026-11-02g

  • Lost boss charms come back: every hero gets back once the charm of each act boss it has killed, when it has the charm nowhere. An act boss also drops its charm again when you have lost it (a click fed charms to the pet until the last update).
  • The character sheet shows your critical hit chance and your damage reduction (player ravens).
  • Magic charms are violet instead of blue, so they stand out from magic gear on the ground and in the bag (a player raven).
  • A line under gear in your bag tells how Ctrl + right click feeds it to your pet (a player raven).
  • The smith's Upgrade costs about 60% less, and a try on an item that is at your level already (only a lucky strike lifts it) costs a quarter of that (player ravens).
  • Rage per Second on items works out of a fight now: the rage no longer sinks below what your items give in 20 seconds (a player raven).
  • The Shrine of Renewal fills the Ravager's rage instead of emptying it (a player raven).
  • Damage Reduced by % now also lowers magic damage, such as the purple bolts of casters (a player raven: magic went straight through it).

2 November 2026-11-02f

  • A raven button over the belt opens Send a Raven in one click: write to me in any language, I read every raven. Ravens now also arrive from China.
  • Charms and uniques are safe from slips of the finger: Ctrl + right click feeds a unique, a set item or a charm to the pet only with the pet panel open, a click in the Charms tab never sells or feeds, charms can be locked with Alt + right click, and Awaken only burns a charm from the bag (players lost boss charms).
  • Blink and Gravewalk have a short cooldown: 3 seconds, down to 1.5 seconds with skill levels (a player wish: Dodge had one, they had none).
  • In the first town the quests come one or two at a time: first the Rot Burrow and the Lost Tome, then new ones as you finish them, so there is time for the story (player ravens).
  • The belt shows its potions and the reserve apart: x4 is on the belt, +7 waits in the pouch and bag to refill it (a player raven).
  • The key for Item names can be changed in Menu > Controls. Alt stays the default (a player raven: Alt is in many combinations).

2 November 2026-11-02e

  • New Huntress skill, Storm Javelin (Venom tree, level 15, after Pin Down): a thrown javelin that strikes with lightning, and the lightning leaps on to the enemies near it. At skill level 10 it leaves a storm field where it lands. Lightning gear now helps a javelin Huntress (a player wish).
  • The unique javelin Skyfall gives +1 to Storm Javelin.

2 November 2026-11-02d

  • New Gravecaller skill, Gravewalk (Blight and Bone tree, level 10): sink into the earth and rise at the cursor. At skill level 10 the dead hold the enemies where you rise.
  • 14 new inscriptions: one for each kind of weapon, and six strong ones for the endgame (level 60 to 70) with the top runes.
  • Forge, Awaken: burn a unique charm into an inscribed item, and its inscription powers become half again as strong.
  • Forge, Recast: three set items now melt into one other set item.
  • Ideas from players. Thank you!

2 November 2026-11-02c

  • The bag is bigger: 10 x 5 instead of 10 x 4, and so are the Pouch and Charms tabs. Your items keep their places (a player wish).

2 November 2026-11-02b

  • New tab Inscriptions on the page Uniques, sets and inscriptions: every inscription with its runes in order, the items it goes in and its powers (player ravens).
  • Gravetongue is now a dagger: its power starts from Blight Blade, which needs a dagger. A Gravetongue you have turns into the dagger (a player raven).
  • The Pyre: a town portal stays in its own tier and no longer shows up in each next tier (a player raven).
  • The Pyre: new titles at tiers 50, 100, 250, 500 and 1000 (a player raven).
  • Skills: right click on a skill in a town takes one point back, so you can move a few points without a full reset (a player raven).
  • The healer has two buttons: Forget skills and Forget attributes, so one does not reset the other (a player raven).

2 November 2026-11-02a

  • Loot filter with stats: Menu > Loot filter. Pick the stats you look for (with a least value): gear with them always shows, with a gold edge and diamonds round its name. You can hide all other magic and rare gear (a player raven).

1 November 2026-11-01j

  • Better performance: trees, rocks and walls far from the camera draw with fewer triangles (75% fewer in a field), with the same look. This helps most on weaker graphics cards.
  • Controller: Settings > Controller LT has the choice Upper skill row (switch): press LT once for the upper row of skills and once more for the skill bar, with no button to hold (a player raven).
  • Controller: Town portal can have a button (Menu > Controls > Controller; a player raven).
  • Alt + left click pings only when other players are in your game. With item names shown only while Alt is held, Alt + a click on an item picks it up (a player raven).
  • Ravager: mana regeneration on items now gives rage each second (80% = 4 rage a second), so you can build for a longer Reaper's Wheel (a player raven).

1 November 2026-11-01i

  • The Pyre: the way down opens when the boss of the tier is dead (a player wish).
  • The Pyre has fewer monsters in each tier, so it runs more smoothly (a player raven).
  • Stuns no longer chain: a stun lasts at most 1 second, and then you cannot be stunned for 2 seconds (a player raven).
  • Life bars, when they are on, show over every monster, not only the hurt ones (a player review).
  • Brightness goes higher and lights up the dark parts of a zone too (a player review).
  • The text of a lore stone closes when you walk away, as the windows of vendors do (a player wish).
  • Pet: with the Items rule Everything, two boxes keep your charms and your gems and runes from Feed and Send to town (a player wish).

1 November 2026-11-01h

  • The death screen says what killed you: the monster, the damage and its element (a player wish).
  • Shared stash: a new Materials tab for gems and runes, always open. Hardcore heroes have their own (a player wish).
  • Vendors, the forge, the healer and hiring take the rest from the gold in your shared stash when your purse is short (a player wish).
  • The pet puts gems and runes in your Pouch (a player wish).
  • Oathsworn: Judgment charges on killing blows too, and a full charge shows clearly with a word and a glow (a player found it).
  • Ravager: with a controller the left stick steers Reaper's Wheel while it spins (a player wish).

1 November 2026-11-01g

  • Gravecaller: Bone Fence at level 10 stops the missiles of enemies, while yours still fly over it (a player idea).
  • Gravecaller: Bind Spirit at its limit lets the weakest spirit go first (a player wish).
  • The Sapping Band stacks 7 times instead of 5, and new ones give more helper damage (a player wish).
  • The pet counts as full when an item does not fit, so Sells when full sends it to town (a player found it).
  • The names of other players in a game are smaller (a player wish).

1 November 2026-11-01f

  • The question about a Steam review when you quit the game comes at most two times, not at every quit (a player review).

1 November 2026-11-01e

  • Four more skill slots in the upper row, right of Alt + R: Alt + 1 to Alt + 4 at first, and you can change the keys in Controls (a streamer wish). The boxes of the upper row are evenly spaced.
  • Character sheet: every stat shows its own help again; the help of attack rating showed over all of them (a player found it).
  • Ctrl + click on a charm moves it between your bag and the Charms tab (a player wish).
  • Gravecaller: helms fit the long head, so the back of the head no longer sticks out (a player found it).

1 November 2026-11-01d

  • Arcanist: Eye of the Storm rushes to where you aim, then drifts slowly over the enemies (a player raven).
  • Gravecaller: Bind Spirit takes a champion, elite or boss corpse near the cursor first (a player wish).
  • Gravecaller: each level of Hex Weave after the first makes your hexes last 4% longer (a player wish).
  • Oathsworn: a new unique belt, The Vigil Wheel. Your Wheeling Hammers circle close around you and follow you (a player wish).

1 November 2026-11-01c

  • Older AMD graphics cards (RX 400 to RX 6000 and Radeon Graphics) start on DirectX 12, with the same look as Vulkan. Before, the first start crashed and the game fell back to OpenGL. Settings has DirectX 12 as a renderer, and a change of the renderer offers to restart at once.
  • A skill key that you tap while another skill plays is no longer lost: it is used when the first skill ends (a streamer found it with two hexes).
  • Gravecaller: Bone Lance at level 15 no longer makes new lances without end (a player found it).
  • Gravecaller: a Bone Fence that shuts you in sinks at once (a player raven).
  • Helpers attack the monster that hits you first (a streamer wish).
  • New suffixes that cut the cooldown of one skill: of Quickened and of Hastened (a player wish).
  • Water shows clearly on the map, in blue with a shore line (a streamer wish).
  • Gambling costs much less for young heroes, and the full price from level 20 (a player wish).
  • Character sheet: each resistance shows its cap, for example 75% / 75%, and your total when it goes over (a player wish). All Resistances on items shows its % sign.
  • A quest chest no longer drops a second Lost Tome, and a quest item that stays in your bag after the quest goes away (a player found it).
  • The Pyre: your tier shows under the zone name. Soul Vessel shows its wait with a clock in the buff row. Temper: the ▸ button picks the gem. The kennel shows four pets in a row (player wishes).
  • A new setting, Pointer size, makes the mouse pointer up to twice as big (a player wish).

1 November 2026-11-01b

  • Levels above 70 cost less experience than in the last update: level 99 takes about half as long as it did then (a player raven).
  • Ember levels give a little magic find each, up to +25 % (a player wish).
  • A pet at level 30 turns a quarter of the value of what it eats into gold (a player wish).
  • Ctrl + right-click on an item in your bag feeds it to your pet, also when the pet panel is shut (a player wish).
  • Helpers keep up with your run speed, also with a shrine or faster run gear, and they come to you sooner when they fall behind (a player wish).
  • Monsters that shoot several missiles at once (Quillbacks, Barrow Archers) hurt less up close: only the first missile of a shot does full damage to you (a player review).
  • Brutal elites hit softer in the first act.
  • Every player now gets the achievement Here Before the Fire for playing in Early Access, so all achievements can be won (a player question). Players from before the release keep the title the First Spark.

1 November 2026-11-01a

  • Levels above 70 cost much more experience: level 99 is a long goal now (players reached it after 7 hours of play). Your hero keeps the level it has.
  • After level 99 your experience still counts: each Ember level, shown as "99 (+1)", drops a gift as from an elite (a player wish).
  • Loot: fewer items from plain monsters and champions, and uniques and set items are rarer. Only act bosses and Pyre guardians leave a sure unique at their first fall; other bosses leave a sure rare (player wishes: items should feel more important).
  • Every skill now says what makes its damage grow: your weapon and Strength or Dexterity, or Energy for spells (a player wish).
  • Oathsworn: Shield Rebuke grows with Strength, as a blow does; before, only Energy raised it (a player found it).
  • Gravecaller: Soul Vessel works again after you restart the game; before, it could stay asleep for a long time after a restart (a player found it).
  • Character sheet: an attribute that your gear raises shows its base value too, for example "59 (51)" (a player wish).
  • Character sheet: hover the + of an attribute to see what one point gives (a player wish).
  • Oathsworn: Purify carries your oath now, at half charge as the other spells; skill texts say which skills carry the oath (a player found it).
  • The Shepherd's Bell: no second bell drops while you carry one, and you can drop it on the ground (a player found bells stuck in the bag).

31 October 2026-10-31m

  • The Pyre: the road up to the town asks first if you want to leave, because it ends your run (a player walked onto it by mistake).
  • The stash keeps gold: Deposit and Withdraw under the grid. The gold is shared by all your heroes, and the gold of a hardcore hero stays when the hero dies. Four more shared tabs to buy, eleven in all (a player wish).
  • Steam Deck: if you leave the game with the Steam button, the next start no longer asks to send a crash report.
  • Firestorm and the high levels: monsters above level 60 grow more slowly in life and damage, so a plain monster no longer takes half of your life at level 90 (a player raven).
  • Resistances now reach 75 % in Blaze and Firestorm too: before, the cap came before the penalty of the world level, so a hero in Firestorm never had more than 25 %.
  • New affix tiers up to item level 84 (life, attributes, resistances, damage, defense) and a third grade of bases, Cinderwrought, from item level 72: gear keeps getting better up to level 99.

31 October 2026-10-31l

  • Controller: A no longer aims at an enemy behind a wall, and an item near you wins over an enemy far away (a player could not pick up items).
  • W A S D movement now ends the rest of a skill after its hit, as a mouse click does (a player wish).
  • A new tip tells you to feed your pet if it has not grown yet (a player wish).

31 October 2026-10-31k

  • Item texts show all element lines in their colours: added damage, skill damage, enemy resistance and element skills, not only resistances (a player wish).

31 October 2026-10-31j

  • Burning, poisoned, chilled, frozen and other harmful states show as red icons above your skill bar; hover an icon to read what it does. Hover a buff to see its powers. The target bar shows when a monster burns, is poisoned, chilled or frozen (a player wish).
  • Gems and runes in rings, amulets, gloves, boots and belts always worked; now the item text shows what each one gives, for example "Ruby (+20 to Life)" (a player thought that they did nothing).

31 October 2026-10-31i

  • If the graphics card stops answering and the game crashes, the next start uses the safe renderer (OpenGL); you can go back to Vulkan in Settings (players with some AMD cards lost the game in the first fight).
  • Graphics built into AMD processors (Steam Deck, ROG Ally, Legion Go, laptops) start on the Low preset.

31 October 2026-10-31h

  • Controller: LT and RT are buttons like the others now; give them any action in Menu > Controls > Controller (a player wish).
  • WASD movement: a left click on the ground uses your left skill at the cursor; it no longer walks there (a player found it).
  • Controller: the HUD and the menus show button icons for Xbox, PlayStation and Steam Deck controllers, and a text field opens the Steam keyboard on the screen (Steam Deck, Big Picture).
  • Item texts show resistances in their colours, as the character sheet does: fire red, cold blue, lightning yellow, poison green (a player wish).

31 October 2026-10-31g

  • The character sheet shows your attack speed (items, dexterity, two weapons and skills); hover the stats to see what attack rating does (a player question).
  • Oathsworn: the Mending Hymn heals about twice as much (level 10: 12 life per second; a player found it too weak).
  • Settings > Helper outline: turn off the green edge of light on your helpers, such as the Ash Bear (a player wish).
  • Settings > Quest tracker > This area: the list under the map shows only the quests of the place you are in, and in town the quests to hand in (a player wish).
  • Waypoints: a house marks the towns, a gold ! the waypoints with a quest on the way, and a green ? the town where a quest waits to be handed in; hover a waypoint for the quest names (a player wish).

31 October 2026-10-31f

  • The Ash Bear runs on its own run now; it no longer seems to float when it follows you (a player found it).
  • Skill tooltips show what kind of skill it is: Aura, Mode, Helper, Curse, Buff, Passive or Attack (a player wish).

31 October 2026-10-31e

  • Lock your gear: Alt + right-click an item. A padlock shows on it, your pet never eats it, it cannot be sold by mistake, and the forge does not reforge, temper, clear or recast it; Enchant, Upgrade and sockets still work (a player wish).

31 October 2026-10-31d

  • Controller: with LT set to the left skill, A only picks up, opens and talks; it no longer runs to the enemies (a player found it).

31 October 2026-10-31c

  • Healing and mana potions now also restore a part of your maximum Life or Mana, and 40% of it comes at once, so one potion helps when you need it (a player wish).
  • Wraiths, Pale Mourners and Spell Eater elites drain half as much Mana as before (a player found it too harsh).
  • Multiplayer: a player who joins a game now sees every other player; before, some could stay unseen. All players need this update to play together.
  • Controller: two new settings (Menu > Settings): LT can use the left skill, as RT uses the right one, and a push of the right stick can dodge that way (a player wish).

31 October 2026-10-31b

  • Roads between open lands now line up: leave a map at the top, and you come into the next one at the bottom (a player wish).
  • Bone Fence no longer makes the game stutter the first time it rises (a player found it).
  • Each tip now shows only once; before, the tips came again after every restart (a player found it).
  • The music and sound volumes are kept after a restart; music turned off stays off (a player found it).
  • Two weapons: flat damage from rings, amulets and other gear now counts in full; only the damage of the two weapons is averaged (a player found it).

31 October 2026-10-31a

  • Wheeling Hammer no longer makes the light in dungeons go on and off (a player found it).
  • Controller: A attacks an enemy near you before it picks up an item, and it never tries to pick up an item that does not fit in your bag (a player wish).
  • Controller: the vendor window says which buttons buy and sell.
  • Your helpers have a soft blue-green edge of light, so you can tell them from the enemies (a player wish).

30 October, evening 2026-10-30e

  • Controller: walking with the stick and pressing A attacks again (the last update stopped it, so Judgment did not charge). Only a new push of the stick after A stops the run to the enemy.
  • In a party, every hero now gets the boss charm, the pet gear and the treasure of a boss's first fall, not only one of you (a player found it).
  • Your pet now turns away, squats and leaves its find on a small heap. Now and then the heap is golden, with a unique or a rare item above your level.

30 October 2026-10-30d

  • Controller: a dodge with the stick held no longer stops the hero; the hero walks on (a player found it).
  • Controller: Dodge can now have a button (Menu > Controls > Controller).
  • Controller: the skill bar and the belt show the buttons of the controller while you play with it (a player wish).
  • Controller: the left stick away from the enemy stops the run to it, so you are never locked out of moving (a player wish).
  • A party member far away shows as a green arrow on the edge of the map, so you can find each other (a player wish).

30 October 2026-10-30c

  • Loot filter: a new level, Rare and better (no magic gear, no minor potions, no healing or mana potions above level 40).
  • Loot filter: Gear of other classes can be hidden (Settings > Gear of other classes). Unique and set items always show.

30 October 2026-10-30b

  • An item that raises a skill tree now says so: +2 to Marksman Skills, not +2 to Marksman.
  • A town portal no longer stands inside a wall when a tier of the Pyre was made anew.
  • A new picture when the game starts, from the new painted art of the store page.

30 October 2026-10-30a

  • The forge marks what an Upgrade made better: a check after each raised power, in green, gold or orange for one, two or three raises (a player wish).
  • A right click on an item in the bag of your pet, the stash or a trade puts it where it belongs: potions, scrolls and gems in the pouch, charms in the Charms tab.
  • A tap on Alt shows or hides the names of the items on the ground again, as before (Settings > Item names: Alt shows or hides, Always, or While Alt is held). The names are shown at each start.

29 October, evening 2026-10-29c

  • Every boss has a new, finer look: sculpted faces and skulls, layered armour, folds in the cloth, and relief on bark, bone, stone and fur.
  • New trees in all four acts: pines with layered boughs, gnarled dead trees, fuller palms, swamp trees with hanging moss, and firs with snow on their boughs.
  • The charm and the pet gear that a boss gives now have their own rose colour and the words Boss Trophy, so orange stays for the uniques you find by luck (a player wish).
  • The winged helm now sits down on the head.
  • A new picture when the game starts.

29 October, later 2026-10-29b

  • Smoother play: no short freeze when you click on an item far away, effects no longer stutter the first time they show, and big fights with many monsters ask less of the processor.
  • Settings > Graphics: grass, fog and the glow of fires come back at once when you raise the graphics again.
  • The names of items on the ground stay shown: a tap on Alt no longer hides them by mistake. Settings > Item names: Always, or While Alt is held (a player wish).
  • A tip explains the colours of item names when you find your first magic item.
  • Ashlings no longer run away from the fight.

29 October 2026-10-29a

  • All five heroes have a new, finer look: sculpted faces and hair, shaped arms and legs, folds in the cloth, and worn edges and relief on the armour.
  • For older computers: the new graphics preset Very low and the setting Visual effects (sparks, smoke, glow and fog in the air). On a weak graphics card the game starts with lighter graphics, and it turns the graphics down by itself when the game runs slowly.

28 October, night 2026-10-28d

  • The window of a trader, the smith, a townsperson, the stash or a waypoint closes when you walk away from it (a player idea).

28 October, evening 2026-10-28c

  • Heroes and monsters carry dirt and stains, get wet and glossy in the rain, and gather snow on their shoulders in the north.
  • Barrels and urns break into staves and shards that fly, bounce and stay on the ground for a while.
  • Big blasts throw real shadows for a moment, and the soft contact shadows have their own setting (Settings > Graphics).

28 October, later 2026-10-28b

  • Heroes, monsters and people now show the grain of what they wear: the weave of cloth, the pores of leather, scratches on metal, fur, bone and scales.
  • New settings page Graphics: Low, Medium, High and Ultra, or each value on its own: render scale, shadows, anti-aliasing, grass, surface detail, frame limit and vertical sync. For older computers.

28 October 2026-10-28a

  • Loading screens: while a zone loads, a picture of that land shows with the name of the place and a line of its story.
  • A new look for the world: real ground with pebbles, twigs, sand, snow and mud, and stone floors and walls with relief.
  • Grass that sways in the wind and bends under your feet, trees that move, low fog that drifts over the land, and lightning that lights up the whole fen.
  • Living fire: torches, braziers and camp fires burn with real flames, the air shimmers over them, and blasts roll out in fire and smoke.
  • Your steps sound different on grass, stone, mud, water, snow and sand, and leave prints in snow, mud and sand. Crows, fireflies and rats live in the land.
  • The Smolder Pits glow in their cracks, and the dead of the first lands crumble to ash.
  • Dexterity now also makes weapon attacks faster: each 4 points above the start of your class give +1% attack speed, at most +30%. A wish from a player.
  • Pet: with the pet panel open (O), Ctrl + right click on an item in your bag feeds your pet that one item. A wish from a player.

27 October 2026-10-27a

  • The map over the world (Tab or M): the quest tracker stays on the screen while the map is open. A wish from a player.
  • The mouse wheel zooms the map in bigger steps. A new setting, Map over the world (Settings > Screen), makes the map fainter, so you see more of the world through it. Ideas from players.
  • Quest tracker: a goal in another act shows its zone and the act, for example "Drowned Cistern (Act II)". A report from a player.
  • Quests panel (L): click a quest to see more of it: what the giver said, the road to its zone and the reward. Shut, a quest shows only its goal. Ideas from players.
  • Belt: each slot holds one potion and counts all of that potion in the belt, the pouch and the bag as one. A drink takes exactly one. An empty slot fills again only with its own potion, or with a stronger one of the same kind when its own is gone. Reports from players.
  • Helpers: Alt + right click sends your helpers to attack a spot or a monster for 8 seconds. Then they come back to you.
  • Helpers: the icons at the top left show how many you have and how many you can have, for example 2/3.
  • Bind Spirit: your bound spirits stay with you. They come back when you load the hero again, and after a death. Keep the good ones.
  • New heroes: a short story at the first start tells what happened to the kingdom. A click skips it. An idea from a streamer.
  • Title screen: a new camp at night. The heroes stand round the fire before a ruined wall with a gate, torches and banners, under a dark sky.
  • Camera: the mouse wheel (and Settings > Screen > Camera distance) takes the camera farther out than before. Most players had it at the old limit.
  • New unique ring, The Patient Grave: fallen helpers rise again after 6 seconds, but they deal less damage. Ideas from a player.

26 October, late night 2026-10-26g

  • The camp on the title screen: the heroes stand on an arc round the fire, in its light, and the camera looks from higher up, as in the game. The hero under the mouse steps into a warm light.

26 October, night 2026-10-26f

  • Ravager and Oathsworn: every blow uses the whole body. A step in, the hips turn first, and the weapon hits at full speed. Each melee hit holds for a moment and shakes the camera a little.
  • Hanging Grip: one chop for each hit. Before, the axe chopped twice as often as it hit. A report from a player.
  • Arcanist, Blink: a blink at a wall or past the edge of the map stops at the wall. It no longer sends you back to the start of the zone or jumps through thick walls. A report from a player.
  • In a game with other players (also when you host alone): an item that did not fit in a full bag could not be picked up after a trip to town. Fixed. A report from a player.
  • Each act boss drops its charm once for each hero, at the first kill. A wish from a player.
  • Quest tracker: less text. Under each goal stands only the next zone on the way, and a gold arrow on the minimap shows its exit. The Quests panel keeps the whole road. An idea from a player.
  • Title: the What's new page closes when you open Play or click outside it. It took the clicks on half of the Make the game button. A report from a player.

26 October, evening 2026-10-26e

  • Menu > Recruit a friend: give your code to a friend. When your friend has beaten 3 bosses, you both get the Kindred colours and title. Three such friends give the Beacon. The rewards stay with your Steam account.
  • Finish the demo for the Torchbearer colours and title. You keep them in the full game.
  • Your pet eats the items that your loot filter hides, near you. Every 30 items that it eats, it coughs up a find for you: gear, a gem, a rune or a charm. The older your pet, the better the find. An idea from a player.
  • Two Steam accounts on one computer no longer share their achievements.

26 October 2026-10-26d

  • The whole game in Simplified Chinese (Menu > Settings > Language).
  • The title for players from before the release is now the First Spark (it was Emberwitness). Every hero of a player who plays before the release day gets it.

26 October 2026-10-26c

  • Smith, Upgrade on set and unique items: their powers never change, only the base grows. The smith now takes the gold only when the base really becomes Tempered or Ashforged, in one strike, and before that tells you at which hero level it can. A report from a player.

26 October 2026-10-26b

  • The map over the world (Tab or M) is now thin, see-through lines round your hero, so you can play with it open. Turn the mouse wheel while it is open to make it bigger or smaller. An idea from a player.
  • The waypoint list shows the name of each waypoint that you have not found yet, in grey. A report from a player.
  • Two new charm affixes for helpers on large and grand charms: Marshalling (damage of helpers) and of the Host (life of helpers). An idea from a player.

25 October, late night 2026-10-25h

  • Menu > Uniques and sets: every unique and set item of the game in one grid, by class, with a search. Hover an item for its powers at their best roll and the level it drops from. A wish from a player, to plan a build.
  • Huntress: Arrow Hail works now. Most arrows come down on an enemy under the hail, each arrow hits all enemies close to where it lands, and the arrows do skill damage on top of the bow. The cooldown is as long as the hail (2.5 seconds).

25 October, late night 2026-10-25g

  • The whole game in Brazilian Portuguese (Menu > Settings > Language). A wish from a player in Brazil.
  • Two new tips for the first minutes: what the red Rage orb of the Ravager does, and where charms work. From a video by a player.
  • The smith adds sockets to an item that has some already, up to what its size and rarity allow. You pay only for the new ones. A report from a player.
  • Two smith services have clearer names: Enchant makes a plain item magic and a magic item rare (it was Upgrade). Upgrade raises the item level and the grade of the base, for more damage and defense (it was Raise).
  • Item names on the ground sit in a dark box, and a click anywhere on the box picks the item up, also when a monster stands near it. An idea from a player.

25 October, late night 2026-10-25f

  • The item name under the mouse sits in a clear blue box, so you see which item a click takes, also for white items.

25 October, night 2026-10-25d

  • New at the smith: Raise. For gold an item goes up 10 item levels, up to your level: its affixes rise to the new level, and a high enough level makes its base Tempered or Ashforged. Magic, rare, set and unique items. One strike in 7 goes above your level. An idea from a player.
  • New at the smith: Recast. Three unique items melt into one new unique item at random. An idea from a player.

25 October, evening 2026-10-25c

  • Chests with loot have gold fittings now, a gold glint until you open them, and a bright chime when the loot comes out. An idea from a player.

25 October, later 2026-10-25b

  • Brightness is now on the Screen tab of the settings, where it belongs.
  • A raven that you send sits on your shoulder, and it flies off to the developer when you close the menu.

25 October 2026-10-25a

  • The healer now gives back your attribute points too, not only your skill points. An idea from a player.
  • New setting: Brightness (Menu > Settings > Screen). Turn it up when the caves are too dark for you. An idea from a player.
  • Hold an attack or a spell with the cursor on a barrel or an urn, and it breaks. You no longer have to click each one. An idea from a player.

24 October, night 2026-10-24m

  • Every boss move has a sound now: a warning rumble before each big blow, and sounds for casts, calls and pools. In a game with friends, everyone hears the boss. A report from a player.
  • The character sheet shows how strong your helpers are: the damage and life bonus of all helpers and of each summon skill. It changes at once when you change your gear. An idea from a player.

24 October, night 2026-10-24l

  • Hollowbark fights anew: roots that hold you in place, a stomp round the tree, and a ring of saplings that closes in on it. Find the one gap, or be dragged in to the stomp. An idea from a player.
  • Raise Bones: the risen rise in better gear at skill levels 5, 10 and 15. An idea from a player.
  • Winter Orb gets something new at skill levels 5, 10 and 15: bolts in pairs, a freezing burst, and three small orbs at the end. An idea from a player.
  • Give your pet a name in the pet panel. Pups have their own name colour. Ideas from players.
  • A ping (Alt + left click) pulses on the small map. A new skill goes to a free Alt slot when the bar is full. Ideas from players.
  • Item tooltips in the chat show over the chat window, and a link shows its tooltip before you send it. Reports from a player.
  • The healer sells one rejuvenation potion that never runs out.
  • Pets and heroes no longer slide their feet: the walk and run follow the real speed. A report from a player.

24 October, night 2026-10-24k

  • Shift + left click on an item puts a link to it in the chat. The other players see its name in its colour and its tooltip. An idea from a player.
  • New at the smith: Upgrade. For gold a plain item becomes magic, and a magic item becomes rare, with new random stats. An idea from a player.
  • Energy gives +1% spell damage for each point above the start of your class. Vitality makes life come back faster. An idea from a player.
  • The character sheet shows your attack rating, chance to hit and life per second.
  • Barrels and urns break from all attacks: swings, arrows and spells. A report from a player.
  • You see the shrine glow on your teammates, and the names of players from before the release in ember gold over their heads.
  • Your pet makes a sound when you feed it.

24 October, night 2026-10-24j

  • Feed your pet with the X key, or with the Feed pet button in the bag. It eats from its own bag and from yours. An idea from a player.
  • A far quest goal stays on the edge of the small map, so you see where to go. Bosses, cages and cursed chests of open quests have the ! mark too. A report from a player.