Skill trees of the Ravager
A fighter of the northern holds. He has no mana: he builds rage in the fight and spends it on great bounds, chains of blows and roars that carry. Trophies of the fallen hang from his belt.
Hover or tap a skill for its tooltip. Numbers for a level 30 hero without gear.
Headsman
Lv 1
Crush
Headsman's CallLv 5
Bull Rush
Rend
Weapon KinLv 10
Whirling Axe
UnbrokenLv 15
Maiming BlowLv 21
Reaper's WheelLv 27
DecapitateChains
Lv 1
Gallows Hook
CondemnLv 5
Shackles
Grapple ChainLv 10
Ball and Chain
Pin to the WallLv 15
PilloryLv 21
Hanging GripLv 27
Chain GangBlood Price
Lv 1
Blood Price
Red ThirstLv 5
Battle Fever
Wound FuryLv 10
Open Vein
Gash Leap
Thick HideLv 15
Last Stand
Blood CleaveLv 21
Red MistLv 27
Deathless
Crush
Attack
A heavy blow that builds rage and knocks the enemy back. It opens the chain: hold it, and Rend and Maiming Blow follow by themselves.
Level 1
Damage: +60%
Added damage: +5
Attack rating: +15%
Knocks back 2.2 metres
Life stolen with the blow: 5.0%
Rage for a blow that lands: +8
At level 10: Cracks armour: the enemy has 25% less defense for 4 seconds
At level 15: The blow goes on into a second enemy near the first
Next level
Damage: +73%
Added damage: +8
Attack rating: +20%
Knocks back 2.3 metres
Life stolen with the blow: 5.3%
Rage for a blow that lands: +8
Required level: 2
Grows with: your weapon and Strength
Gets stronger from:
Rend: +4% damage per level
Attack
A heavy blow that builds rage and knocks the enemy back. It opens the chain: hold it, and Rend and Maiming Blow follow by themselves.
Level 1
Damage: +60%
Added damage: +5
Attack rating: +15%
Knocks back 2.2 metres
Life stolen with the blow: 5.0%
Rage for a blow that lands: +8
At level 10: Cracks armour: the enemy has 25% less defense for 4 seconds
At level 15: The blow goes on into a second enemy near the first
Next level
Damage: +73%
Added damage: +8
Attack rating: +20%
Knocks back 2.3 metres
Life stolen with the blow: 5.3%
Rage for a blow that lands: +8
Required level: 2
Grows with: your weapon and Strength
Gets stronger from:
Rend: +4% damage per level
At skill level 10
Damage: +177%
Added damage: +44
Attack rating: +60%
Knocks back 2.7 metres
Life stolen with the blow: 7.7%
Rage for a blow that lands: +10
Damage: +177%
Added damage: +44
Attack rating: +60%
Knocks back 2.7 metres
Life stolen with the blow: 7.7%
Rage for a blow that lands: +10
At skill level 20
Damage: +307%
Added damage: +116
Attack rating: +110%
Knocks back 3.2 metres
Life stolen with the blow: 10.7%
Rage for a blow that lands: +13
Damage: +307%
Added damage: +116
Attack rating: +110%
Knocks back 3.2 metres
Life stolen with the blow: 10.7%
Rage for a blow that lands: +13

Headsman's Call
The headsman calls. Every enemy near you is jerked toward you and must fight you, and its armour gives way. Each enemy that answers gives rage.
Level 1
Duration: 4 seconds
Radius: 6.0 metres
Enemies within 6.0 metres come and fight you for 4.0 seconds
The call jerks them 1.6 metres toward you
Their defense: -15%
Rage for each enemy that answers: +3.0 (at most 10 enemies)
Cooldown: 6.0 seconds
At level 10: Each enemy that answers gives twice the rage
At level 15: The called enemies do 25% less damage
Next level
Duration: 4 seconds
Radius: 6.3 metres
Enemies within 6.3 metres come and fight you for 4.2 seconds
The call jerks them 1.7 metres toward you
Their defense: -17%
Rage for each enemy that answers: +3.2 (at most 10 enemies)
Cooldown: 6.0 seconds
Required level: 2
The headsman calls. Every enemy near you is jerked toward you and must fight you, and its armour gives way. Each enemy that answers gives rage.
Level 1
Duration: 4 seconds
Radius: 6.0 metres
Enemies within 6.0 metres come and fight you for 4.0 seconds
The call jerks them 1.6 metres toward you
Their defense: -15%
Rage for each enemy that answers: +3.0 (at most 10 enemies)
Cooldown: 6.0 seconds
At level 10: Each enemy that answers gives twice the rage
At level 15: The called enemies do 25% less damage
Next level
Duration: 4 seconds
Radius: 6.3 metres
Enemies within 6.3 metres come and fight you for 4.2 seconds
The call jerks them 1.7 metres toward you
Their defense: -17%
Rage for each enemy that answers: +3.2 (at most 10 enemies)
Cooldown: 6.0 seconds
Required level: 2
At skill level 10
Duration: 5 seconds
Radius: 8.3 metres
Enemies within 8.3 metres come and fight you for 5.8 seconds
The call jerks them 2.1 metres toward you
Their defense: -33%
Rage for each enemy that answers: +4.8 (at most 10 enemies)
Cooldown: 6.0 seconds
Duration: 5 seconds
Radius: 8.3 metres
Enemies within 8.3 metres come and fight you for 5.8 seconds
The call jerks them 2.1 metres toward you
Their defense: -33%
Rage for each enemy that answers: +4.8 (at most 10 enemies)
Cooldown: 6.0 seconds
At skill level 20
Duration: 7 seconds
Radius: 10.8 metres
Enemies within 10.8 metres come and fight you for 7.8 seconds
The call jerks them 2.6 metres toward you
Their defense: -53%
Rage for each enemy that answers: +6.8 (at most 10 enemies)
Cooldown: 6.0 seconds
Duration: 7 seconds
Radius: 10.8 metres
Enemies within 10.8 metres come and fight you for 7.8 seconds
The call jerks them 2.6 metres toward you
Their defense: -53%
Rage for each enemy that answers: +6.8 (at most 10 enemies)
Cooldown: 6.0 seconds

Rend
Passive: always on
The second blow of the Crush chain: two fast cuts that leave the enemy bleeding. Hold Crush and it comes by itself.
Level 1
Duration: 3 seconds
Damage: +39%
Attack rating: +20%
Two cuts; each makes the enemy bleed 6 per second for 3.0 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first
Next level
Duration: 3 seconds
Damage: +49%
Attack rating: +25%
Two cuts; each makes the enemy bleed 8 per second for 3.1 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first
Required level: 6
Requires: Crush
Grows with: your weapon and Strength
Gets stronger from:
Crush: +4% damage per level
Passive: always on
The second blow of the Crush chain: two fast cuts that leave the enemy bleeding. Hold Crush and it comes by itself.
Level 1
Duration: 3 seconds
Damage: +39%
Attack rating: +20%
Two cuts; each makes the enemy bleed 6 per second for 3.0 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first
Next level
Duration: 3 seconds
Damage: +49%
Attack rating: +25%
Two cuts; each makes the enemy bleed 8 per second for 3.1 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first
Required level: 6
Requires: Crush
Grows with: your weapon and Strength
Gets stronger from:
Crush: +4% damage per level
At skill level 10
Duration: 4 seconds
Damage: +121%
Attack rating: +65%
Two cuts; each makes the enemy bleed 38 per second for 4.3 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first
Duration: 4 seconds
Damage: +121%
Attack rating: +65%
Two cuts; each makes the enemy bleed 38 per second for 4.3 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first
At skill level 20
Duration: 5 seconds
Damage: +211%
Attack rating: +115%
Two cuts; each makes the enemy bleed 96 per second for 5.8 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first
Duration: 5 seconds
Damage: +211%
Attack rating: +115%
Two cuts; each makes the enemy bleed 96 per second for 5.8 seconds
Second blow of the chain: hold Crush within 2.5 seconds of the first

Bull Rush
Attack
You pay in blood and charge the enemy at full speed. The impact hits every enemy around it, and the blow throws your target back and dazes it. The enemies you hit are goaded: they strike much faster, but much weaker. A charge that lands gives rage.
Level 1
Duration: 5 seconds
Radius: 3.0 metres
Damage: +50%
Attack rating: +30%
Costs 5% of your maximum life
Charge: up to 8.0 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 1.0 seconds
Goaded for 5.0 seconds: +60% speed, -35% damage
Rage for a charge that lands: +20
Cooldown: 1.5 seconds
At level 10: Enemies in the way are thrown aside and dazed
Next level
Duration: 5 seconds
Radius: 3.0 metres
Damage: +62%
Attack rating: +36%
Costs 5% of your maximum life
Charge: up to 8.3 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 1.1 seconds
Goaded for 5.1 seconds: +62% speed, -36% damage
Rage for a charge that lands: +21
Cooldown: 1.5 seconds
Required level: 6
Requires: Crush
Grows with: your weapon and Strength
Attack
You pay in blood and charge the enemy at full speed. The impact hits every enemy around it, and the blow throws your target back and dazes it. The enemies you hit are goaded: they strike much faster, but much weaker. A charge that lands gives rage.
Level 1
Duration: 5 seconds
Radius: 3.0 metres
Damage: +50%
Attack rating: +30%
Costs 5% of your maximum life
Charge: up to 8.0 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 1.0 seconds
Goaded for 5.0 seconds: +60% speed, -35% damage
Rage for a charge that lands: +20
Cooldown: 1.5 seconds
At level 10: Enemies in the way are thrown aside and dazed
Next level
Duration: 5 seconds
Radius: 3.0 metres
Damage: +62%
Attack rating: +36%
Costs 5% of your maximum life
Charge: up to 8.3 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 1.1 seconds
Goaded for 5.1 seconds: +62% speed, -36% damage
Rage for a charge that lands: +21
Cooldown: 1.5 seconds
Required level: 6
Requires: Crush
Grows with: your weapon and Strength
At skill level 10
Duration: 5 seconds
Radius: 3.0 metres
Damage: +158%
Attack rating: +84%
Costs 5% of your maximum life
Charge: up to 10.7 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 1.9 seconds
Goaded for 5.9 seconds: +78% speed, -44% damage
Rage for a charge that lands: +29
Cooldown: 1.5 seconds
Duration: 5 seconds
Radius: 3.0 metres
Damage: +158%
Attack rating: +84%
Costs 5% of your maximum life
Charge: up to 10.7 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 1.9 seconds
Goaded for 5.9 seconds: +78% speed, -44% damage
Rage for a charge that lands: +29
Cooldown: 1.5 seconds
At skill level 20
Duration: 6 seconds
Radius: 3.0 metres
Damage: +278%
Attack rating: +144%
Costs 5% of your maximum life
Charge: up to 13.7 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 2.9 seconds
Goaded for 6.9 seconds: +98% speed, -54% damage
Rage for a charge that lands: +39
Cooldown: 1.5 seconds
Duration: 6 seconds
Radius: 3.0 metres
Damage: +278%
Attack rating: +144%
Costs 5% of your maximum life
Charge: up to 13.7 metres; the impact hits every enemy within 3.0 metres
Dazes the target for 2.9 seconds
Goaded for 6.9 seconds: +98% speed, -54% damage
Rage for a charge that lands: +39
Cooldown: 1.5 seconds

Weapon Kin
Passive: always on
Passive. More damage, attack rating and critical strikes with any weapon. The weapon in your hand adds its own kin: an axe cuts deeper, a sword strikes truer, a mace hits harder on the head.
Level 1
Damage: +20%
Attack rating: +20%
Critical strike: +2%
Axe: +8% more damage. Sword: +8% attack rating, +4% critical strike. Mace: +4% damage, a chance to daze
Next level
Damage: +25%
Attack rating: +26%
Critical strike: +2%
Axe: +10% more damage. Sword: +10% attack rating, +5% critical strike. Mace: +5% damage, a chance to daze
Required level: 6
Grows with: your weapon and Strength
Passive: always on
Passive. More damage, attack rating and critical strikes with any weapon. The weapon in your hand adds its own kin: an axe cuts deeper, a sword strikes truer, a mace hits harder on the head.
Level 1
Damage: +20%
Attack rating: +20%
Critical strike: +2%
Axe: +8% more damage. Sword: +8% attack rating, +4% critical strike. Mace: +4% damage, a chance to daze
Next level
Damage: +25%
Attack rating: +26%
Critical strike: +2%
Axe: +10% more damage. Sword: +10% attack rating, +5% critical strike. Mace: +5% damage, a chance to daze
Required level: 6
Grows with: your weapon and Strength
At skill level 10
Damage: +65%
Attack rating: +74%
Critical strike: +7%
Axe: +26% more damage. Sword: +26% attack rating, +13% critical strike. Mace: +13% damage, a chance to daze
Damage: +65%
Attack rating: +74%
Critical strike: +7%
Axe: +26% more damage. Sword: +26% attack rating, +13% critical strike. Mace: +13% damage, a chance to daze
At skill level 20
Damage: +115%
Attack rating: +134%
Critical strike: +13%
Axe: +46% more damage. Sword: +46% attack rating, +23% critical strike. Mace: +23% damage, a chance to daze
Damage: +115%
Attack rating: +134%
Critical strike: +13%
Axe: +46% more damage. Sword: +46% attack rating, +23% critical strike. Mace: +23% damage, a chance to daze

Whirling Axe
Passive: always on
Passive. When an enemy strikes you, your axe may swing round at once and cut every enemy near you. It costs no time and no rage.
Level 1
Each hit: 80% of weapon damage
Attack rating: +20%
Chance for each blow on you: 20%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds
At level 10: A spin that cuts three or more enemies gives 10 rage
At level 15: The axe goes round twice
Next level
Each hit: 86% of weapon damage
Attack rating: +25%
Chance for each blow on you: 21%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds
Required level: 11
Requires: Headsman's Call
Grows with: your weapon and Strength
Passive: always on
Passive. When an enemy strikes you, your axe may swing round at once and cut every enemy near you. It costs no time and no rage.
Level 1
Each hit: 80% of weapon damage
Attack rating: +20%
Chance for each blow on you: 20%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds
At level 10: A spin that cuts three or more enemies gives 10 rage
At level 15: The axe goes round twice
Next level
Each hit: 86% of weapon damage
Attack rating: +25%
Chance for each blow on you: 21%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds
Required level: 11
Requires: Headsman's Call
Grows with: your weapon and Strength
At skill level 10
Each hit: 134% of weapon damage
Attack rating: +65%
Chance for each blow on you: 29%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds
Each hit: 134% of weapon damage
Attack rating: +65%
Chance for each blow on you: 29%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds
At skill level 20
Each hit: 194% of weapon damage
Attack rating: +115%
Chance for each blow on you: 39%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds
Each hit: 194% of weapon damage
Attack rating: +115%
Chance for each blow on you: 39%
Cuts every enemy within 2.7 metres; at most one spin every 0.35 seconds

Unbroken
Buff: for a time
Discipline. For a few seconds no blow can take your last point of life.
Level 1
Duration: 4 seconds
Life cannot go below 1 for 4.0 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds
Next level
Duration: 4 seconds
Life cannot go below 1 for 4.2 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds
Required level: 11
Buff: for a time
Discipline. For a few seconds no blow can take your last point of life.
Level 1
Duration: 4 seconds
Life cannot go below 1 for 4.0 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds
Next level
Duration: 4 seconds
Life cannot go below 1 for 4.2 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds
Required level: 11
At skill level 10
Duration: 5 seconds
Life cannot go below 1 for 5.8 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds
Duration: 5 seconds
Life cannot go below 1 for 5.8 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds
At skill level 20
Duration: 7 seconds
Life cannot go below 1 for 7.8 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds
Duration: 7 seconds
Life cannot go below 1 for 7.8 seconds
Rage cost: 20.0
Cooldown: 50.0 seconds

Maiming Blow
Passive: always on
The third blow of the Crush chain: a deep wound. The enemy takes more damage from everything for a time.
Level 1
Duration: 5 seconds
Damage: +89%
Attack rating: +25%
The enemy takes 20% more damage for 5.0 seconds
Third blow of the chain, after Rend
Next level
Duration: 5 seconds
Damage: +106%
Attack rating: +30%
The enemy takes 22% more damage for 5.2 seconds
Third blow of the chain, after Rend
Required level: 16
Requires: Rend
Grows with: your weapon and Strength
Gets stronger from:
Rend: +4% damage per level
Passive: always on
The third blow of the Crush chain: a deep wound. The enemy takes more damage from everything for a time.
Level 1
Duration: 5 seconds
Damage: +89%
Attack rating: +25%
The enemy takes 20% more damage for 5.0 seconds
Third blow of the chain, after Rend
Next level
Duration: 5 seconds
Damage: +106%
Attack rating: +30%
The enemy takes 22% more damage for 5.2 seconds
Third blow of the chain, after Rend
Required level: 16
Requires: Rend
Grows with: your weapon and Strength
Gets stronger from:
Rend: +4% damage per level
At skill level 10
Duration: 6 seconds
Damage: +234%
Attack rating: +70%
The enemy takes 38% more damage for 6.8 seconds
Third blow of the chain, after Rend
Duration: 6 seconds
Damage: +234%
Attack rating: +70%
The enemy takes 38% more damage for 6.8 seconds
Third blow of the chain, after Rend
At skill level 20
Duration: 8 seconds
Damage: +393%
Attack rating: +120%
The enemy takes 58% more damage for 8.8 seconds
Third blow of the chain, after Rend
Duration: 8 seconds
Damage: +393%
Attack rating: +120%
The enemy takes 58% more damage for 8.8 seconds
Third blow of the chain, after Rend

Reaper's Wheel
Attack
Spin toward the cursor and hit everything around you again and again. It drains rage while you spin.
Level 1
Radius: 2.5 metres
Each hit: 65% of weapon damage
Attack rating: +10%
Hits 4.2 times per second
Spin: up to 9.0 metres
Drains 10.0 rage per second
Rage cost: 10.0
At level 5: Flings a spectral copy of your weapon that cuts through everything in its way
At level 10: Two spectral blades
At level 15: Three spectral blades
Next level
Radius: 2.5 metres
Each hit: 70% of weapon damage
Attack rating: +15%
Hits 4.2 times per second
Spin: up to 9.1 metres
Drains 10.0 rage per second
Rage cost: 10.0
Required level: 22
Requires: Whirling Axe
Grows with: your weapon and Strength
Attack
Spin toward the cursor and hit everything around you again and again. It drains rage while you spin.
Level 1
Radius: 2.5 metres
Each hit: 65% of weapon damage
Attack rating: +10%
Hits 4.2 times per second
Spin: up to 9.0 metres
Drains 10.0 rage per second
Rage cost: 10.0
At level 5: Flings a spectral copy of your weapon that cuts through everything in its way
At level 10: Two spectral blades
At level 15: Three spectral blades
Next level
Radius: 2.5 metres
Each hit: 70% of weapon damage
Attack rating: +15%
Hits 4.2 times per second
Spin: up to 9.1 metres
Drains 10.0 rage per second
Rage cost: 10.0
Required level: 22
Requires: Whirling Axe
Grows with: your weapon and Strength
At skill level 10
Radius: 2.5 metres
Each hit: 110% of weapon damage
Attack rating: +55%
Hits 4.2 times per second
Spin: up to 9.9 metres
Drains 10.0 rage per second
Flings 2 spectral blades every 0.55 seconds: 67% of weapon damage each, through all enemies
Rage cost: 10.0
Radius: 2.5 metres
Each hit: 110% of weapon damage
Attack rating: +55%
Hits 4.2 times per second
Spin: up to 9.9 metres
Drains 10.0 rage per second
Flings 2 spectral blades every 0.55 seconds: 67% of weapon damage each, through all enemies
Rage cost: 10.0
At skill level 20
Radius: 2.5 metres
Each hit: 160% of weapon damage
Attack rating: +105%
Hits 4.2 times per second
Spin: up to 10.9 metres
Drains 10.0 rage per second
Flings 3 spectral blades every 0.55 seconds: 97% of weapon damage each, through all enemies
Rage cost: 10.0
Radius: 2.5 metres
Each hit: 160% of weapon damage
Attack rating: +105%
Hits 4.2 times per second
Spin: up to 10.9 metres
Drains 10.0 rage per second
Flings 3 spectral blades every 0.55 seconds: 97% of weapon damage each, through all enemies
Rage cost: 10.0

Decapitate
Attack
The headsman's blow. An enemy below the line of life dies at once and loses its head, which goes on your belt as a trophy. A kill gives rage and makes the blow ready again at once. An elite dies at half the line; a boss only takes a very heavy blow.
Level 1
Damage: +80%
Attack rating: +40%
Line of life: 20% (an elite: 10%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +25, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds
At level 5: One more trophy fits on the belt
At level 10: A kill sends the axe on: it falls on the next enemy below the line within 4 metres
At level 15: One more trophy fits on the belt
Next level
Damage: +95%
Attack rating: +46%
Line of life: 20% (an elite: 10%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +26, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Required level: 28
Requires: Maiming Blow
Grows with: your weapon and Strength
Gets stronger from:
Crush: +3% damage per level
Maiming Blow: +3% damage per level
Attack
The headsman's blow. An enemy below the line of life dies at once and loses its head, which goes on your belt as a trophy. A kill gives rage and makes the blow ready again at once. An elite dies at half the line; a boss only takes a very heavy blow.
Level 1
Damage: +80%
Attack rating: +40%
Line of life: 20% (an elite: 10%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +25, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds
At level 5: One more trophy fits on the belt
At level 10: A kill sends the axe on: it falls on the next enemy below the line within 4 metres
At level 15: One more trophy fits on the belt
Next level
Damage: +95%
Attack rating: +46%
Line of life: 20% (an elite: 10%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +26, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Required level: 28
Requires: Maiming Blow
Grows with: your weapon and Strength
Gets stronger from:
Crush: +3% damage per level
Maiming Blow: +3% damage per level
At skill level 10
Damage: +215%
Attack rating: +94%
Line of life: 25% (an elite: 12%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +34, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Damage: +215%
Attack rating: +94%
Line of life: 25% (an elite: 12%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +34, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds
At skill level 20
Damage: +365%
Attack rating: +154%
Line of life: 31% (an elite: 15%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +44, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Damage: +365%
Attack rating: +154%
Line of life: 31% (an elite: 15%; a boss never dies at once)
A boss takes 100% more damage from it
Rage for a kill: +44, and the blow is ready again
Trophies on the belt: 0 of 5; each: +3% maximum life, +4% damage
Rage cost: 20.0
Cooldown: 8.0 seconds

Gallows Hook
You throw an iron hook on a chain. It catches the first enemy in its way and drags it to your feet. The ground tears it: the longer the drag, the harder the blow when it lands.
Level 1
Damage: +39%
Attack rating: +30%
Range: 10.0 metres
Dazes for 0.6 seconds; a boss is not dragged
Drag: 8% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds
At level 10: The hook goes through the first enemy and drags a second one too
At level 15: A hooked enemy is condemned for 4 seconds
Next level
Damage: +48%
Attack rating: +35%
Range: 10.3 metres
Dazes for 0.6 seconds; a boss is not dragged
Drag: 8% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds
Required level: 2
Grows with: your weapon and Strength
You throw an iron hook on a chain. It catches the first enemy in its way and drags it to your feet. The ground tears it: the longer the drag, the harder the blow when it lands.
Level 1
Damage: +39%
Attack rating: +30%
Range: 10.0 metres
Dazes for 0.6 seconds; a boss is not dragged
Drag: 8% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds
At level 10: The hook goes through the first enemy and drags a second one too
At level 15: A hooked enemy is condemned for 4 seconds
Next level
Damage: +48%
Attack rating: +35%
Range: 10.3 metres
Dazes for 0.6 seconds; a boss is not dragged
Drag: 8% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds
Required level: 2
Grows with: your weapon and Strength
At skill level 10
Damage: +112%
Attack rating: +75%
Range: 12.3 metres
Dazes for 0.9 seconds; a boss is not dragged
Drag: 11% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds
Damage: +112%
Attack rating: +75%
Range: 12.3 metres
Dazes for 0.9 seconds; a boss is not dragged
Drag: 11% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds
At skill level 20
Damage: +192%
Attack rating: +125%
Range: 14.8 metres
Dazes for 1.2 seconds; a boss is not dragged
Drag: 15% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds
Damage: +192%
Attack rating: +125%
Range: 14.8 metres
Dazes for 1.2 seconds; a boss is not dragged
Drag: 15% of the hook's damage again for each metre
Rage cost: 6.0
Cooldown: 1.5 seconds

Condemn
You condemn the enemy under your cursor. It takes more damage from everything. When it dies you get rage and life, and your Gallows Hook is ready again.
Level 1
Duration: 8 seconds
Damage taken: +15% for 8.0 seconds
When it dies: +15 rage, 4.0% of your life back, Gallows Hook ready
Rage cost: 5.0
At level 10: The condemned cannot run: it moves at half speed
At level 15: The death of a condemned enemy makes all your chains ready again
Next level
Duration: 8 seconds
Damage taken: +16% for 8.4 seconds
When it dies: +16 rage, 4.3% of your life back, Gallows Hook ready
Rage cost: 5.0
Required level: 2
You condemn the enemy under your cursor. It takes more damage from everything. When it dies you get rage and life, and your Gallows Hook is ready again.
Level 1
Duration: 8 seconds
Damage taken: +15% for 8.0 seconds
When it dies: +15 rage, 4.0% of your life back, Gallows Hook ready
Rage cost: 5.0
At level 10: The condemned cannot run: it moves at half speed
At level 15: The death of a condemned enemy makes all your chains ready again
Next level
Duration: 8 seconds
Damage taken: +16% for 8.4 seconds
When it dies: +16 rage, 4.3% of your life back, Gallows Hook ready
Rage cost: 5.0
Required level: 2
At skill level 10
Duration: 11 seconds
Damage taken: +28% for 11.6 seconds
When it dies: +24 rage, 6.7% of your life back, Gallows Hook ready
Rage cost: 5.0
Duration: 11 seconds
Damage taken: +28% for 11.6 seconds
When it dies: +24 rage, 6.7% of your life back, Gallows Hook ready
Rage cost: 5.0
At skill level 20
Duration: 15 seconds
Damage taken: +43% for 15.6 seconds
When it dies: +34 rage, 9.7% of your life back, Gallows Hook ready
Rage cost: 5.0
Duration: 15 seconds
Damage taken: +43% for 15.6 seconds
When it dies: +34 rage, 9.7% of your life back, Gallows Hook ready
Rage cost: 5.0

Shackles
You fling out iron cuffs on heavy weights. They close on every enemy near you. Each one drags its weight: it moves slowly, and the iron cuts it.
Level 1
Duration: 5 seconds
Radius: 4.0 metres
Catches up to 12 enemies within 4.0 metres of you
Slow: 50% for 5.0 seconds
The iron cuts for 5 per second
Rage cost: 10.0
At level 10: The chains reach half again as far
Next level
Duration: 5 seconds
Radius: 4.1 metres
Catches up to 12 enemies within 4.1 metres of you
Slow: 51% for 5.3 seconds
The iron cuts for 7 per second
Rage cost: 10.0
Required level: 6
Requires: Gallows Hook
You fling out iron cuffs on heavy weights. They close on every enemy near you. Each one drags its weight: it moves slowly, and the iron cuts it.
Level 1
Duration: 5 seconds
Radius: 4.0 metres
Catches up to 12 enemies within 4.0 metres of you
Slow: 50% for 5.0 seconds
The iron cuts for 5 per second
Rage cost: 10.0
At level 10: The chains reach half again as far
Next level
Duration: 5 seconds
Radius: 4.1 metres
Catches up to 12 enemies within 4.1 metres of you
Slow: 51% for 5.3 seconds
The iron cuts for 7 per second
Rage cost: 10.0
Required level: 6
Requires: Gallows Hook
At skill level 10
Duration: 7 seconds
Radius: 4.9 metres
Catches up to 12 enemies within 4.9 metres of you
Slow: 63% for 7.3 seconds
The iron cuts for 32 per second
Rage cost: 10.0
Duration: 7 seconds
Radius: 4.9 metres
Catches up to 12 enemies within 4.9 metres of you
Slow: 63% for 7.3 seconds
The iron cuts for 32 per second
Rage cost: 10.0
At skill level 20
Duration: 9 seconds
Radius: 5.9 metres
Catches up to 12 enemies within 5.9 metres of you
Slow: 75% for 9.8 seconds
The iron cuts for 82 per second
Rage cost: 10.0
Duration: 9 seconds
Radius: 5.9 metres
Catches up to 12 enemies within 5.9 metres of you
Slow: 75% for 9.8 seconds
The iron cuts for 82 per second
Rage cost: 10.0

Grapple Chain
Your chain bites into the enemy under your cursor, or into the ground there, and you haul yourself to it. You land with a blow that dazes the enemy.
Level 1
Damage: +30%
Attack rating: +30%
Range: 9.0 metres
Dazes for 0.8 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds
Next level
Damage: +37%
Attack rating: +35%
Range: 9.3 metres
Dazes for 0.9 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds
Required level: 6
Requires: Condemn
Grows with: your weapon and Strength
Your chain bites into the enemy under your cursor, or into the ground there, and you haul yourself to it. You land with a blow that dazes the enemy.
Level 1
Damage: +30%
Attack rating: +30%
Range: 9.0 metres
Dazes for 0.8 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds
Next level
Damage: +37%
Attack rating: +35%
Range: 9.3 metres
Dazes for 0.9 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds
Required level: 6
Requires: Condemn
Grows with: your weapon and Strength
At skill level 10
Damage: +102%
Attack rating: +75%
Range: 11.7 metres
Dazes for 1.3 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds
Damage: +102%
Attack rating: +75%
Range: 11.7 metres
Dazes for 1.3 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds
At skill level 20
Damage: +182%
Attack rating: +125%
Range: 14.7 metres
Dazes for 1.8 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds
Damage: +182%
Attack rating: +125%
Range: 14.7 metres
Dazes for 1.8 seconds
Rage cost: 8.0
Cooldown: 2.0 seconds

Ball and Chain
You hurl an iron ball on a chain. Where it lands, every enemy around it is dragged to the ball and struck. Then you haul the ball back, and the enemies it struck come with it to your feet.
Level 1
Radius: 3.5 metres
Damage: +19%
Attack rating: +30%
Drags every enemy within 3.5 metres of the ball
Range: 9.0 metres, dazes for 0.6 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds
At level 10: The ball drags from half again as far
Next level
Radius: 3.6 metres
Damage: +26%
Attack rating: +35%
Drags every enemy within 3.6 metres of the ball
Range: 9.2 metres, dazes for 0.6 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds
Required level: 11
Requires: Gallows Hook
Grows with: your weapon and Strength
You hurl an iron ball on a chain. Where it lands, every enemy around it is dragged to the ball and struck. Then you haul the ball back, and the enemies it struck come with it to your feet.
Level 1
Radius: 3.5 metres
Damage: +19%
Attack rating: +30%
Drags every enemy within 3.5 metres of the ball
Range: 9.0 metres, dazes for 0.6 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds
At level 10: The ball drags from half again as far
Next level
Radius: 3.6 metres
Damage: +26%
Attack rating: +35%
Drags every enemy within 3.6 metres of the ball
Range: 9.2 metres, dazes for 0.6 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds
Required level: 11
Requires: Gallows Hook
Grows with: your weapon and Strength
At skill level 10
Radius: 4.4 metres
Damage: +74%
Attack rating: +75%
Drags every enemy within 4.4 metres of the ball
Range: 10.8 metres, dazes for 1.0 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds
Radius: 4.4 metres
Damage: +74%
Attack rating: +75%
Drags every enemy within 4.4 metres of the ball
Range: 10.8 metres, dazes for 1.0 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds
At skill level 20
Radius: 5.4 metres
Damage: +134%
Attack rating: +125%
Drags every enemy within 5.4 metres of the ball
Range: 12.8 metres, dazes for 1.4 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds
Radius: 5.4 metres
Damage: +134%
Attack rating: +125%
Drags every enemy within 5.4 metres of the ball
Range: 12.8 metres, dazes for 1.4 seconds
Rage cost: 15.0
Cooldown: 4.0 seconds

Pin to the Wall
Attack
A brutal shove with the haft. The enemy flies back; if it strikes a wall, it is pinned there: stunned and badly hurt.
Level 1
Damage: +60%
Attack rating: +25%
Shoves 3.5 metres
Against a wall: +100% more damage, stunned for 1.5 seconds
Rage cost: 10.0
Next level
Damage: +72%
Attack rating: +30%
Shoves 3.6 metres
Against a wall: +108% more damage, stunned for 1.6 seconds
Rage cost: 10.0
Required level: 11
Requires: Shackles
Grows with: your weapon and Strength
Attack
A brutal shove with the haft. The enemy flies back; if it strikes a wall, it is pinned there: stunned and badly hurt.
Level 1
Damage: +60%
Attack rating: +25%
Shoves 3.5 metres
Against a wall: +100% more damage, stunned for 1.5 seconds
Rage cost: 10.0
Next level
Damage: +72%
Attack rating: +30%
Shoves 3.6 metres
Against a wall: +108% more damage, stunned for 1.6 seconds
Rage cost: 10.0
Required level: 11
Requires: Shackles
Grows with: your weapon and Strength
At skill level 10
Damage: +167%
Attack rating: +70%
Shoves 4.2 metres
Against a wall: +172% more damage, stunned for 2.2 seconds
Rage cost: 10.0
Damage: +167%
Attack rating: +70%
Shoves 4.2 metres
Against a wall: +172% more damage, stunned for 2.2 seconds
Rage cost: 10.0
At skill level 20
Damage: +288%
Attack rating: +120%
Shoves 5.0 metres
Against a wall: +252% more damage, stunned for 3.0 seconds
Rage cost: 10.0
Damage: +288%
Attack rating: +120%
Shoves 5.0 metres
Against a wall: +252% more damage, stunned for 3.0 seconds
Rage cost: 10.0

Pillory
Passive: always on
Passive. An enemy that cannot move freely (stunned, shackled or held) takes more damage from your weapon, and Decapitate takes it at a higher line of life.
Level 1
A held enemy: +20% of each weapon hit again
Decapitate line on a held enemy: +5%
Next level
A held enemy: +22% of each weapon hit again
Decapitate line on a held enemy: +5%
Required level: 16
Requires: Shackles
Passive: always on
Passive. An enemy that cannot move freely (stunned, shackled or held) takes more damage from your weapon, and Decapitate takes it at a higher line of life.
Level 1
A held enemy: +20% of each weapon hit again
Decapitate line on a held enemy: +5%
Next level
A held enemy: +22% of each weapon hit again
Decapitate line on a held enemy: +5%
Required level: 16
Requires: Shackles
At skill level 10
A held enemy: +38% of each weapon hit again
Decapitate line on a held enemy: +9%
A held enemy: +38% of each weapon hit again
Decapitate line on a held enemy: +9%
At skill level 20
A held enemy: +58% of each weapon hit again
Decapitate line on a held enemy: +14%
A held enemy: +58% of each weapon hit again
Decapitate line on a held enemy: +14%

Hanging Grip
Attack
You seize one enemy by the chain and beat it again and again. It cannot move while you hold it, and each blow heals you.
Level 1
Duration: 2 seconds
Each hit: 90% of weapon damage
Attack rating: +40%
5 blows in 2.0 seconds
Each blow heals 20% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Next level
Duration: 2 seconds
Each hit: 96% of weapon damage
Attack rating: +45%
5 blows in 2.0 seconds
Each blow heals 21% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Required level: 22
Requires: Pin to the Wall
Grows with: your weapon and Strength
Attack
You seize one enemy by the chain and beat it again and again. It cannot move while you hold it, and each blow heals you.
Level 1
Duration: 2 seconds
Each hit: 90% of weapon damage
Attack rating: +40%
5 blows in 2.0 seconds
Each blow heals 20% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Next level
Duration: 2 seconds
Each hit: 96% of weapon damage
Attack rating: +45%
5 blows in 2.0 seconds
Each blow heals 21% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Required level: 22
Requires: Pin to the Wall
Grows with: your weapon and Strength
At skill level 10
Duration: 2 seconds
Each hit: 144% of weapon damage
Attack rating: +85%
5 blows in 2.5 seconds
Each blow heals 29% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Duration: 2 seconds
Each hit: 144% of weapon damage
Attack rating: +85%
5 blows in 2.5 seconds
Each blow heals 29% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds
At skill level 20
Duration: 2 seconds
Each hit: 204% of weapon damage
Attack rating: +135%
5 blows in 3.0 seconds
Each blow heals 39% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds
Duration: 2 seconds
Each hit: 204% of weapon damage
Attack rating: +135%
5 blows in 3.0 seconds
Each blow heals 39% of its damage
Rage cost: 20.0
Cooldown: 8.0 seconds

Chain Gang
Chains shoot out from you into every enemy near you. A moment later you haul them all in: they slam together at your feet, stunned and hurt.
Level 1
Radius: 8.0 metres
Damage: +50%
Attack rating: +40%
Chains every enemy within 8.0 metres
Hauls them in after 1.2 seconds and stuns them for 1.5 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds
Next level
Radius: 8.2 metres
Damage: +60%
Attack rating: +45%
Chains every enemy within 8.2 metres
Hauls them in after 1.2 seconds and stuns them for 1.6 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds
Required level: 28
Requires: Ball and Chain
Requires: Pillory
Grows with: your weapon and Strength
Chains shoot out from you into every enemy near you. A moment later you haul them all in: they slam together at your feet, stunned and hurt.
Level 1
Radius: 8.0 metres
Damage: +50%
Attack rating: +40%
Chains every enemy within 8.0 metres
Hauls them in after 1.2 seconds and stuns them for 1.5 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds
Next level
Radius: 8.2 metres
Damage: +60%
Attack rating: +45%
Chains every enemy within 8.2 metres
Hauls them in after 1.2 seconds and stuns them for 1.6 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds
Required level: 28
Requires: Ball and Chain
Requires: Pillory
Grows with: your weapon and Strength
At skill level 10
Radius: 9.8 metres
Damage: +140%
Attack rating: +85%
Chains every enemy within 9.8 metres
Hauls them in after 1.2 seconds and stuns them for 2.0 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds
Radius: 9.8 metres
Damage: +140%
Attack rating: +85%
Chains every enemy within 9.8 metres
Hauls them in after 1.2 seconds and stuns them for 2.0 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds
At skill level 20
Radius: 11.8 metres
Damage: +240%
Attack rating: +135%
Chains every enemy within 11.8 metres
Hauls them in after 1.2 seconds and stuns them for 2.6 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds
Radius: 11.8 metres
Damage: +240%
Attack rating: +135%
Chains every enemy within 11.8 metres
Hauls them in after 1.2 seconds and stuns them for 2.6 seconds
Rage cost: 30.0
Cooldown: 18.0 seconds

Blood Price
Mode: on or off
A mode. Each blow of your weapon costs a little of your life, but it cuts deeper, drinks more blood, gives more rage and comes faster. With a weapon in each hand you strike much faster still.
Level 1
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +15%, rage for each blow: +3.0
Life stolen per hit: +4.0%
Attack speed: +8%, with a weapon in each hand +12% more
Next level
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +17%, rage for each blow: +3.1
Life stolen per hit: +4.3%
Attack speed: +8%, with a weapon in each hand +13% more
Required level: 2
Grows with: your weapon and Strength
Mode: on or off
A mode. Each blow of your weapon costs a little of your life, but it cuts deeper, drinks more blood, gives more rage and comes faster. With a weapon in each hand you strike much faster still.
Level 1
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +15%, rage for each blow: +3.0
Life stolen per hit: +4.0%
Attack speed: +8%, with a weapon in each hand +12% more
Next level
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +17%, rage for each blow: +3.1
Life stolen per hit: +4.3%
Attack speed: +8%, with a weapon in each hand +13% more
Required level: 2
Grows with: your weapon and Strength
At skill level 10
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +33%, rage for each blow: +4.3
Life stolen per hit: +6.3%
Attack speed: +15%, with a weapon in each hand +22% more
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +33%, rage for each blow: +4.3
Life stolen per hit: +6.3%
Attack speed: +15%, with a weapon in each hand +22% more
At skill level 20
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +53%, rage for each blow: +5.8
Life stolen per hit: +8.8%
Attack speed: +23%, with a weapon in each hand +34% more
Each blow costs 1.0% of your maximum life (never the last point)
Damage: +53%, rage for each blow: +5.8
Life stolen per hit: +8.8%
Attack speed: +23%, with a weapon in each hand +34% more

Red Thirst
Passive: always on
Passive. You gain life after each kill and steal a little life with each hit.
Level 1
Life after each kill: +3
Life stolen per hit: 2.0%
Next level
Life after each kill: +4
Life stolen per hit: 2.3%
Required level: 2
Passive: always on
Passive. You gain life after each kill and steal a little life with each hit.
Level 1
Life after each kill: +3
Life stolen per hit: 2.0%
Next level
Life after each kill: +4
Life stolen per hit: 2.3%
Required level: 2
At skill level 10
Life after each kill: +16
Life stolen per hit: 4.7%
Life after each kill: +16
Life stolen per hit: 4.7%
At skill level 20
Life after each kill: +31
Life stolen per hit: 7.7%
Life after each kill: +31
Life stolen per hit: 7.7%

Battle Fever
Attack
Each hit makes you attack and run faster for a few seconds. The effect stacks.
Level 1
Duration: 6 seconds
Damage: +30%
Attack rating: +20%
Each hit: +5% attack speed, +6% run speed
Stacks 5 times: up to +25% attack speed, +30% run speed
At level 10: With a weapon in each hand, every blow cuts twice
Next level
Duration: 6 seconds
Damage: +37%
Attack rating: +26%
Each hit: +5% attack speed, +6% run speed
Stacks 5 times: up to +27% attack speed, +32% run speed
Required level: 6
Requires: Blood Price
Grows with: your weapon and Strength
Gets stronger from:
Rend: +6% damage per level
Attack
Each hit makes you attack and run faster for a few seconds. The effect stacks.
Level 1
Duration: 6 seconds
Damage: +30%
Attack rating: +20%
Each hit: +5% attack speed, +6% run speed
Stacks 5 times: up to +25% attack speed, +30% run speed
At level 10: With a weapon in each hand, every blow cuts twice
Next level
Duration: 6 seconds
Damage: +37%
Attack rating: +26%
Each hit: +5% attack speed, +6% run speed
Stacks 5 times: up to +27% attack speed, +32% run speed
Required level: 6
Requires: Blood Price
Grows with: your weapon and Strength
Gets stronger from:
Rend: +6% damage per level
At skill level 10
Duration: 6 seconds
Damage: +102%
Attack rating: +74%
Each hit: +8% attack speed, +10% run speed
Stacks 5 times: up to +43% attack speed, +52% run speed
Duration: 6 seconds
Damage: +102%
Attack rating: +74%
Each hit: +8% attack speed, +10% run speed
Stacks 5 times: up to +43% attack speed, +52% run speed
At skill level 20
Duration: 6 seconds
Damage: +182%
Attack rating: +134%
Each hit: +12% attack speed, +15% run speed
Stacks 5 times: up to +63% attack speed, +77% run speed
Duration: 6 seconds
Damage: +182%
Attack rating: +134%
Each hit: +12% attack speed, +15% run speed
Stacks 5 times: up to +63% attack speed, +77% run speed

Wound Fury
Passive: always on
Passive. The more life you have lost, the faster you strike and the faster your wounds close.
Level 1
With no life left: +30% attack speed, 1.0% of your life back each second
It grows in steps of 5% of the life that you have lost
Next level
With no life left: +33% attack speed, 1.1% of your life back each second
It grows in steps of 5% of the life that you have lost
Required level: 6
Requires: Red Thirst
Passive: always on
Passive. The more life you have lost, the faster you strike and the faster your wounds close.
Level 1
With no life left: +30% attack speed, 1.0% of your life back each second
It grows in steps of 5% of the life that you have lost
Next level
With no life left: +33% attack speed, 1.1% of your life back each second
It grows in steps of 5% of the life that you have lost
Required level: 6
Requires: Red Thirst
At skill level 10
With no life left: +57% attack speed, 2.3% of your life back each second
It grows in steps of 5% of the life that you have lost
With no life left: +57% attack speed, 2.3% of your life back each second
It grows in steps of 5% of the life that you have lost
At skill level 20
With no life left: +87% attack speed, 3.9% of your life back each second
It grows in steps of 5% of the life that you have lost
With no life left: +87% attack speed, 3.9% of your life back each second
It grows in steps of 5% of the life that you have lost

Open Vein
Attack
A deep cut that opens a vein. The enemy bleeds, and every step it takes tears the wound wider: the more it moves, the more it bleeds.
Level 1
Duration: 5 seconds
Damage: +30%
Attack rating: +25%
Bleeds 8 per second for 5.0 seconds
Each metre the enemy moves: 3.0 damage more
Rage cost: 6.0
Next level
Duration: 5 seconds
Damage: +37%
Attack rating: +30%
Bleeds 11 per second for 5.2 seconds
Each metre the enemy moves: 4.3 damage more
Rage cost: 6.0
Required level: 11
Requires: Blood Price
Grows with: your weapon and Strength
Attack
A deep cut that opens a vein. The enemy bleeds, and every step it takes tears the wound wider: the more it moves, the more it bleeds.
Level 1
Duration: 5 seconds
Damage: +30%
Attack rating: +25%
Bleeds 8 per second for 5.0 seconds
Each metre the enemy moves: 3.0 damage more
Rage cost: 6.0
Next level
Duration: 5 seconds
Damage: +37%
Attack rating: +30%
Bleeds 11 per second for 5.2 seconds
Each metre the enemy moves: 4.3 damage more
Rage cost: 6.0
Required level: 11
Requires: Blood Price
Grows with: your weapon and Strength
At skill level 10
Duration: 6 seconds
Damage: +93%
Attack rating: +70%
Bleeds 47 per second for 6.8 seconds
Each metre the enemy moves: 17.8 damage more
Rage cost: 6.0
Duration: 6 seconds
Damage: +93%
Attack rating: +70%
Bleeds 47 per second for 6.8 seconds
Each metre the enemy moves: 17.8 damage more
Rage cost: 6.0
At skill level 20
Duration: 8 seconds
Damage: +163%
Attack rating: +120%
Bleeds 119 per second for 8.8 seconds
Each metre the enemy moves: 43.9 damage more
Rage cost: 6.0
Duration: 8 seconds
Damage: +163%
Attack rating: +120%
Bleeds 119 per second for 8.8 seconds
Each metre the enemy moves: 43.9 damage more
Rage cost: 6.0

Gash Leap
You leap at the enemy under your cursor and land on it with your blades. It loses a part of the life it has left, and you pay a little of yours.
Level 1
Radius: 2.2 metres
Leap: up to 8.0 metres
The enemy loses 12% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0
Next level
Radius: 2.2 metres
Leap: up to 8.3 metres
The enemy loses 12% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0
Required level: 11
Requires: Battle Fever
You leap at the enemy under your cursor and land on it with your blades. It loses a part of the life it has left, and you pay a little of yours.
Level 1
Radius: 2.2 metres
Leap: up to 8.0 metres
The enemy loses 12% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0
Next level
Radius: 2.2 metres
Leap: up to 8.3 metres
The enemy loses 12% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0
Required level: 11
Requires: Battle Fever
At skill level 10
Radius: 2.2 metres
Leap: up to 10.7 metres
The enemy loses 16% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0
Radius: 2.2 metres
Leap: up to 10.7 metres
The enemy loses 16% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0
At skill level 20
Radius: 2.2 metres
Leap: up to 13.7 metres
The enemy loses 21% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0
Radius: 2.2 metres
Leap: up to 13.7 metres
The enemy loses 21% of the life it has left (elites 60% of that, bosses 30%)
You pay 4% of the life you have
Rage cost: 10.0

Thick Hide
Passive: always on
Passive. More defense.
Level 1
Defense: +45%
Next level
Defense: +57%
Required level: 11
Requires: Wound Fury
Passive: always on
Passive. More defense.
Level 1
Defense: +45%
Next level
Defense: +57%
Required level: 11
Requires: Wound Fury
At skill level 10
Defense: +153%
Defense: +153%
At skill level 20
Defense: +273%
Defense: +273%

Last Stand
Attack
A strike that grows with your wounds: the less life you have, the harder it hits. Near death it also heals you.
Level 1
Damage: +50%
Attack rating: +50%
At 20% life or less: +90% more damage (less above it)
Below 35% life: heals 8% of the damage
Rage cost: 15.0
Next level
Damage: +60%
Attack rating: +58%
At 20% life or less: +100% more damage (less above it)
Below 35% life: heals 9% of the damage
Rage cost: 15.0
Required level: 16
Requires: Battle Fever
Grows with: your weapon and Strength
Gets stronger from:
Crush: +5% damage per level
Attack
A strike that grows with your wounds: the less life you have, the harder it hits. Near death it also heals you.
Level 1
Damage: +50%
Attack rating: +50%
At 20% life or less: +90% more damage (less above it)
Below 35% life: heals 8% of the damage
Rage cost: 15.0
Next level
Damage: +60%
Attack rating: +58%
At 20% life or less: +100% more damage (less above it)
Below 35% life: heals 9% of the damage
Rage cost: 15.0
Required level: 16
Requires: Battle Fever
Grows with: your weapon and Strength
Gets stronger from:
Crush: +5% damage per level
At skill level 10
Damage: +140%
Attack rating: +122%
At 20% life or less: +180% more damage (less above it)
Below 35% life: heals 17% of the damage
Rage cost: 15.0
Damage: +140%
Attack rating: +122%
At 20% life or less: +180% more damage (less above it)
Below 35% life: heals 17% of the damage
Rage cost: 15.0
At skill level 20
Damage: +240%
Attack rating: +202%
At 20% life or less: +280% more damage (less above it)
Below 35% life: heals 27% of the damage
Rage cost: 15.0
Damage: +240%
Attack rating: +202%
At 20% life or less: +280% more damage (less above it)
Below 35% life: heals 27% of the damage
Rage cost: 15.0

Blood Cleave
Attack
A wide, reckless sweep that cuts every enemy around you. It cuts you too: it costs life, but it gives rage, and each enemy it cuts gives some life back.
Level 1
Radius: 3.0 metres
Damage: +39%
Attack rating: +25%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 12 rage
Each enemy cut: 2.0% of your maximum life back
Next level
Radius: 3.0 metres
Damage: +50%
Attack rating: +30%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 12 rage
Each enemy cut: 2.1% of your maximum life back
Required level: 16
Requires: Thick Hide
Grows with: your weapon and Strength
Attack
A wide, reckless sweep that cuts every enemy around you. It cuts you too: it costs life, but it gives rage, and each enemy it cuts gives some life back.
Level 1
Radius: 3.0 metres
Damage: +39%
Attack rating: +25%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 12 rage
Each enemy cut: 2.0% of your maximum life back
Next level
Radius: 3.0 metres
Damage: +50%
Attack rating: +30%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 12 rage
Each enemy cut: 2.1% of your maximum life back
Required level: 16
Requires: Thick Hide
Grows with: your weapon and Strength
At skill level 10
Radius: 3.0 metres
Damage: +129%
Attack rating: +70%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 16 rage
Each enemy cut: 2.5% of your maximum life back
Radius: 3.0 metres
Damage: +129%
Attack rating: +70%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 16 rage
Each enemy cut: 2.5% of your maximum life back
At skill level 20
Radius: 3.0 metres
Damage: +229%
Attack rating: +120%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 21 rage
Each enemy cut: 3.1% of your maximum life back
Radius: 3.0 metres
Damage: +229%
Attack rating: +120%
Cuts every enemy within 3.0 metres
Costs 4% of your maximum life, gives 21 rage
Each enemy cut: 3.1% of your maximum life back

Red Mist
Buff: for a time
Discipline. A red mist takes you: you attack much faster, your rage does not sink, and every source gives more of it. The mist burns your blood: you lose life while it lasts.
Level 1
Duration: 8 seconds
Attack speed: +30% for 8.0 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds
Next level
Duration: 8 seconds
Attack speed: +33% for 8.5 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds
Required level: 22
Requires: Gash Leap
Buff: for a time
Discipline. A red mist takes you: you attack much faster, your rage does not sink, and every source gives more of it. The mist burns your blood: you lose life while it lasts.
Level 1
Duration: 8 seconds
Attack speed: +30% for 8.0 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds
Next level
Duration: 8 seconds
Attack speed: +33% for 8.5 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds
Required level: 22
Requires: Gash Leap
At skill level 10
Duration: 12 seconds
Attack speed: +57% for 12.5 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds
Duration: 12 seconds
Attack speed: +57% for 12.5 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds
At skill level 20
Duration: 17 seconds
Attack speed: +87% for 17.5 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds
Duration: 17 seconds
Attack speed: +87% for 17.5 seconds
Rage does not sink, and every source gives +50%
You lose 2.0% of your maximum life each second
Rage cost: 30.0
Cooldown: 40.0 seconds

Deathless
Buff: for a time
Death has to wait. For a few seconds every blow that lands on you heals you instead of hurting you, and each kill makes the time longer.
Level 1
Duration: 3 seconds
For 3.0 seconds every blow on you heals 100% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
At level 10: It wakes by itself when your life falls below 25% (when it is ready)
Next level
Duration: 3 seconds
For 3.1 seconds every blow on you heals 105% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
Required level: 28
Requires: Last Stand
Buff: for a time
Death has to wait. For a few seconds every blow that lands on you heals you instead of hurting you, and each kill makes the time longer.
Level 1
Duration: 3 seconds
For 3.0 seconds every blow on you heals 100% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
At level 10: It wakes by itself when your life falls below 25% (when it is ready)
Next level
Duration: 3 seconds
For 3.1 seconds every blow on you heals 105% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
Required level: 28
Requires: Last Stand
At skill level 10
Duration: 4 seconds
For 4.3 seconds every blow on you heals 145% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
Duration: 4 seconds
For 4.3 seconds every blow on you heals 145% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
At skill level 20
Duration: 5 seconds
For 5.8 seconds every blow on you heals 195% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
Duration: 5 seconds
For 5.8 seconds every blow on you heals 195% of its damage instead
Each kill: +0.5 seconds (at most +4)
Rage cost: 25.0
Cooldown: 60.0 seconds
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