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Skill trees of the Gravecaller

The dead answer when he calls. He raises the fallen to fight for him, lays hexes on the living, and throws bone and blight.

Hover or tap a skill for its tooltip. Numbers for a level 30 hero without gear.

Hexes

Lv 1
Hex WeaveHex Weave
Hex of FrailtyHex of Frailty
Lv 5
Hex of the PyreHex of the Pyre
Hex of WeaknessHex of Weakness
Lv 10
Hex of ThornsHex of Thorns
Hex of FearHex of Fear
Lv 15
Hex of BindingHex of Binding
Hex of LeechingHex of Leeching
Lv 21
ContagionContagion
Hex of MadnessHex of Madness
Lv 27
Hex of ExposureHex of Exposure
Hex of AgeHex of Age

Blight and Bone

Lv 1
Bone ShardsBone Shards
Bone WardBone Ward
Lv 5
Corpse BurstCorpse Burst
Blight BladeBlight Blade
Lv 10
Offering of BoneOffering of Bone
Offering of BloodOffering of Blood
GravewalkGravewalk
Bone FenceBone Fence
Lv 15
Bone LanceBone Lance
Blight BurstBlight Burst
Lv 21
OssuaryOssuary
Soul VesselSoul Vessel
Lv 27
Grave WispGrave Wisp
Blight RingBlight Ring

The Risen

Lv 1
Raise BonesRaise Bones
Lv 5
Risen MasteryRisen Mastery
ServantServant
Lv 10
Raise Bone MageRaise Bone Mage
Servant MasteryServant Mastery
Lv 15
MournerMourner
Grave LordGrave Lord
Lv 21
Grave WardGrave Ward
Lv 27
Bind SpiritBind Spirit
Hex Weave
Passive: always on
Passive. Two of your hexes can sit on the same enemy at once. A third hex pushes the oldest one off. Each level after the first makes your hexes last 4% longer.

Level 1
Hexes on one enemy: 2
Hexes last 0% longer

At level 10: Three hexes on one enemy

Next level
Hexes on one enemy: 2
Hexes last 4% longer
Required level: 2
At skill level 10
Hexes on one enemy: 2
Hexes last 36% longer
At skill level 20
Hexes on one enemy: 2
Hexes last 76% longer
Contagion
Passive: always on
Passive. When a hexed enemy dies, its hexes jump to the enemies around it.

Level 1
Radius: 4.0 metres
The hexes keep 50% of their time left
They jump to enemies within 4.0 metres

Next level
Radius: 4.2 metres
The hexes keep 52% of their time left
They jump to enemies within 4.2 metres
Required level: 22
At skill level 10
Radius: 5.3 metres
The hexes keep 72% of their time left
They jump to enemies within 5.3 metres
At skill level 20
Radius: 6.8 metres
The hexes keep 97% of their time left
They jump to enemies within 6.8 metres
Hex of Frailty
Curse
Hexes all enemies near the cursor: they take much more physical damage.

Level 1
Duration: 8 seconds
Radius: 3.0 metres
Physical damage taken: +100%
Mana cost: 4.0

Next level
Duration: 11 seconds
Radius: 3.3 metres
Physical damage taken: +100%
Mana cost: 4.0
Required level: 2
At skill level 10
Duration: 35 seconds
Radius: 5.7 metres
Physical damage taken: +100%
Mana cost: 4.0
At skill level 20
Duration: 65 seconds
Radius: 8.7 metres
Physical damage taken: +100%
Mana cost: 4.0
Hex of the Pyre
Curse
When a hexed enemy dies, it bursts into fire and burns the enemies near it. The hex then goes to them for a shorter time.

Level 1
Duration: 10 seconds
Radius: 2.6 metres
Burst: 14% of the life of the dead enemy, as fire damage
Burst radius: 2.6 metres
The hex goes on with 50% of its time
Mana cost: 9.0

Next level
Duration: 11 seconds
Radius: 2.9 metres
Burst: 16% of the life of the dead enemy, as fire damage
Burst radius: 2.7 metres
The hex goes on with 50% of its time
Mana cost: 9.0
Required level: 6
At skill level 10
Duration: 19 seconds
Radius: 5.3 metres
Burst: 32% of the life of the dead enemy, as fire damage
Burst radius: 3.3 metres
The hex goes on with 50% of its time
Mana cost: 9.0
At skill level 20
Duration: 29 seconds
Radius: 8.3 metres
Burst: 50% of the life of the dead enemy, as fire damage
Burst radius: 4.1 metres
The hex goes on with 50% of its time
Mana cost: 9.0
Hex of Weakness
Curse
Hexed enemies do less damage.

Level 1
Duration: 14 seconds
Radius: 5.0 metres
Enemy damage: -33%
Mana cost: 4.0

Next level
Duration: 16 seconds
Radius: 5.3 metres
Enemy damage: -34%
Mana cost: 4.0
Required level: 6
Requires: Hex of Frailty
At skill level 10
Duration: 35 seconds
Radius: 7.7 metres
Enemy damage: -42%
Mana cost: 4.0
At skill level 20
Duration: 59 seconds
Radius: 10.7 metres
Enemy damage: -50%
Mana cost: 4.0
Hex of Thorns
Curse
Hexed enemies take damage themselves each time they hit in melee.

Level 1
Duration: 12 seconds
Radius: 4.0 metres
Returns 200% of the melee damage they deal
Mana cost: 5.0

Next level
Duration: 14 seconds
Radius: 4.2 metres
Returns 225% of the melee damage they deal
Mana cost: 5.0
Required level: 11
Requires: Hex of Frailty
At skill level 10
Duration: 33 seconds
Radius: 5.3 metres
Returns 425% of the melee damage they deal
Mana cost: 5.0
At skill level 20
Duration: 57 seconds
Radius: 6.8 metres
Returns 675% of the melee damage they deal
Mana cost: 5.0
Hex of Fear
Curse
Hexed enemies run away in fear. Bosses do not run.

Level 1
Duration: 8 seconds
Radius: 2.6 metres
Hexed enemies flee
Mana cost: 7.0

Next level
Duration: 9 seconds
Radius: 2.8 metres
Hexed enemies flee
Mana cost: 7.0
Required level: 11
Requires: Hex of Weakness
At skill level 10
Duration: 17 seconds
Radius: 4.4 metres
Hexed enemies flee
Mana cost: 7.0
At skill level 20
Duration: 27 seconds
Radius: 6.4 metres
Hexed enemies flee
Mana cost: 7.0
Hex of Madness
Curse
Hexed enemies attack other monsters. Bosses keep their mind.

Level 1
Duration: 10 seconds
Radius: 4.0 metres
Hexed enemies fight each other
Mana cost: 13.0

Next level
Duration: 12 seconds
Radius: 4.3 metres
Hexed enemies fight each other
Mana cost: 13.0
Required level: 22
Requires: Hex of Fear
At skill level 10
Duration: 28 seconds
Radius: 6.7 metres
Hexed enemies fight each other
Mana cost: 13.0
At skill level 20
Duration: 48 seconds
Radius: 9.7 metres
Hexed enemies fight each other
Mana cost: 13.0
Hex of Leeching
Curse
You and your helpers gain life with every weapon hit on a hexed enemy.

Level 1
Duration: 16 seconds
Radius: 2.6 metres
Weapon hits heal 50% of their damage
Mana cost: 9.0

Next level
Duration: 18 seconds
Radius: 2.9 metres
Weapon hits heal 50% of their damage
Mana cost: 9.0
Required level: 16
Requires: Hex of Thorns
At skill level 10
Duration: 37 seconds
Radius: 5.3 metres
Weapon hits heal 50% of their damage
Mana cost: 9.0
At skill level 20
Duration: 61 seconds
Radius: 8.3 metres
Weapon hits heal 50% of their damage
Mana cost: 9.0
Hex of Binding
Curse
Hexed enemies share their pain: a part of the damage that one of them takes also hurts the other hexed enemies near it.

Level 1
Duration: 10 seconds
Radius: 3.4 metres
Shared damage: 20%
Reaches hexed enemies within 7 metres
Mana cost: 17.0

Next level
Duration: 11 seconds
Radius: 3.5 metres
Shared damage: 22%
Reaches hexed enemies within 7 metres
Mana cost: 17.0
Required level: 16
Requires: Hex of the Pyre
At skill level 10
Duration: 19 seconds
Radius: 4.8 metres
Shared damage: 42%
Reaches hexed enemies within 7 metres
Mana cost: 17.0
At skill level 20
Duration: 29 seconds
Radius: 6.3 metres
Shared damage: 60%
Reaches hexed enemies within 7 metres
Mana cost: 17.0
Hex of Age
Curse
Hexed enemies are slow, weak and take more physical damage.

Level 1
Duration: 4 seconds
Radius: 4.0 metres
Enemy speed: -50% Enemy damage: -50%
Physical damage taken: +50%
Mana cost: 11.0

Next level
Duration: 4 seconds
Radius: 4.3 metres
Enemy speed: -50% Enemy damage: -50%
Physical damage taken: +50%
Mana cost: 11.0
Required level: 28
Requires: Hex of Leeching
At skill level 10
Duration: 9 seconds
Radius: 6.7 metres
Enemy speed: -50% Enemy damage: -50%
Physical damage taken: +50%
Mana cost: 11.0
At skill level 20
Duration: 15 seconds
Radius: 9.7 metres
Enemy speed: -50% Enemy damage: -50%
Physical damage taken: +50%
Mana cost: 11.0
Hex of Exposure
Curse
Hexed enemies have much less resistance to fire, cold, lightning and poison.

Level 1
Duration: 20 seconds
Radius: 4.6 metres
Enemy resistances: -30%
Mana cost: 22.0

Next level
Duration: 22 seconds
Radius: 4.9 metres
Enemy resistances: -32%
Mana cost: 22.0
Required level: 28
Requires: Hex of Binding
At skill level 10
Duration: 38 seconds
Radius: 7.3 metres
Enemy resistances: -52%
Mana cost: 22.0
At skill level 20
Duration: 58 seconds
Radius: 10.3 metres
Enemy resistances: -70%
Mana cost: 22.0
Bone Shards
A fan of small bone missiles. Each one does magic damage.

Level 1
Magic damage: 2-4
Shards: 3
Mana cost: 3.0

At level 10: The shards go on through the enemies they hit

Next level
Magic damage: 3-5
Shards: 3
Mana cost: 3.5
Required level: 2

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Bone Fence: +6% damage per level
Bone Lance: +8% damage per level
Ossuary: +6% damage per level
Grave Wisp: +8% damage per level
At skill level 10
Magic damage: 20-28
Shards: 8
Mana cost: 7.5
At skill level 20
Magic damage: 64-84
Shards: 14
Mana cost: 12.5
Bone Ward
Buff: for a time
A shield of whirling bone takes the physical damage meant for you until it breaks.

Level 1
Duration: 300 seconds
Absorbs 20 physical damage
Bone Fence: +10% absorb per level
Mana cost: 11.0

Next level
Duration: 300 seconds
Absorbs 33 physical damage
Bone Fence: +10% absorb per level
Mana cost: 12.0
Required level: 2
At skill level 10
Duration: 300 seconds
Absorbs 209 physical damage
Bone Fence: +10% absorb per level
Mana cost: 20.0
At skill level 20
Duration: 300 seconds
Absorbs 609 physical damage
Bone Fence: +10% absorb per level
Mana cost: 30.0
Blight Blade
You throw a blade of blight that flies through the whole pack. Every enemy it cuts takes weapon damage and a strong poison. Needs a dagger.

Level 1
Poison: 5 per second
Duration: 4 seconds
Attack rating: +30%
Weapon damage on every enemy in its line
Total poison: 20
Mana cost: 3.0
Requires: dagger

At level 10: The blade comes back to your hand and cuts again on the way

Next level
Poison: 7 per second
Duration: 4 seconds
Attack rating: +40%
Weapon damage on every enemy in its line
Total poison: 33
Mana cost: 3.3
Requires: dagger
Required level: 6

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Blight Burst: +10% damage per level
Blight Ring: +10% damage per level
At skill level 10
Poison: 51 per second
Duration: 6 seconds
Attack rating: +120%
Weapon damage on every enemy in its line
Total poison: 347
Mana cost: 5.3
Requires: dagger
At skill level 20
Poison: 160 per second
Duration: 9 seconds
Attack rating: +220%
Weapon damage on every enemy in its line
Total poison: 1559
Mana cost: 7.8
Requires: dagger
Offering of Bone
You break one of your helpers into bone. The others take much less damage for a time.

Level 1
Duration: 10 seconds
Helpers: +40% defense and +20% to all resistances for 10 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds

Next level
Duration: 10 seconds
Helpers: +44% defense and +22% to all resistances for 11 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds
Required level: 11
Requires: Bone Shards
At skill level 10
Duration: 14 seconds
Helpers: +76% defense and +38% to all resistances for 15 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds
At skill level 20
Duration: 19 seconds
Helpers: +116% defense and +58% to all resistances for 20 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds
Offering of Blood
You spill the blood of one of your helpers. The others do more damage, walk faster and heal themselves for a time.

Level 1
Duration: 10 seconds
Helpers: +30% damage, +15% speed and 2 life per second for 10 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds

Next level
Duration: 10 seconds
Helpers: +33% damage, +16% speed and 2 life per second for 11 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds
Required level: 11
Requires: Corpse Burst
At skill level 10
Duration: 14 seconds
Helpers: +57% damage, +28% speed and 6 life per second for 15 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds
At skill level 20
Duration: 19 seconds
Helpers: +87% damage, +43% speed and 11 life per second for 20 seconds
Spends your weakest common helper
Mana cost: 10.0
Cooldown: 8.0 seconds
Soul Vessel
Passive: always on
Passive. Once in a long while, the blow that would kill you does not: you walk as a spirit that nothing can touch for a few seconds, then you come back with a part of your life.

Level 1
Duration: 4 seconds
A spirit for 4 seconds, then 40% of your life back
Once every 180 seconds
Cooldown: 180.0 seconds

Next level
Duration: 4 seconds
A spirit for 4 seconds, then 42% of your life back
Once every 180 seconds
Cooldown: 180.0 seconds
Required level: 22
Requires: Bone Fence
At skill level 10
Duration: 4 seconds
A spirit for 4 seconds, then 58% of your life back
Once every 180 seconds
Cooldown: 180.0 seconds
At skill level 20
Duration: 4 seconds
A spirit for 4 seconds, then 78% of your life back
Once every 180 seconds
Cooldown: 180.0 seconds
Corpse Burst
The corpse nearest to the cursor explodes. Damage is a share of the dead monster's life, half fire and half physical.

Level 1
Radius: 2.6 metres
Damage: 45% of the corpse's life
Half fire, half physical
Mana cost: 8.0

At level 10: A wider burst (half as wide again)

Next level
Radius: 2.9 metres
Damage: 47% of the corpse's life
Half fire, half physical
Mana cost: 8.5
Required level: 6
Requires: Bone Shards
At skill level 10
Radius: 4.8 metres
Damage: 63% of the corpse's life
Half fire, half physical
Mana cost: 12.5
At skill level 20
Radius: 7.3 metres
Damage: 83% of the corpse's life
Half fire, half physical
Mana cost: 17.5
Bone Fence
A wall of bone rises across your aim. Nothing can walk through it while it stands.

Level 1
Duration: 12 seconds
Length: 6 metres
Missiles fly over the wall
Mana cost: 17.0

At level 10: Enemy missiles stop at the fence; yours still fly over it

Next level
Duration: 13 seconds
Length: 6 metres
Missiles fly over the wall
Mana cost: 17.0
Required level: 11
Requires: Bone Ward
At skill level 10
Duration: 25 seconds
Length: 10 metres
Missiles fly over the wall
Mana cost: 17.0
At skill level 20
Duration: 40 seconds
Length: 14 metres
Missiles fly over the wall
Mana cost: 17.0
Gravewalk
Sink into the grave earth and rise again at the place under your cursor.

Level 1
Reach: 16 metres
Mana cost: 22.0
Cooldown: 3.0 seconds

At level 10: Grasping Dead: hands of the dead hold the enemies near the place where you rise

Next level
Reach: 16 metres
Mana cost: 21.0
Cooldown: 2.9 seconds
Required level: 11
At skill level 10
Reach: 16 metres
Mana cost: 13.0
Cooldown: 2.3 seconds
At skill level 20
Reach: 16 metres
Mana cost: 5.0
Cooldown: 1.5 seconds
Blight Burst
The corpse nearest to the cursor bursts into a cloud of poison that sickens every enemy in it.

Level 1
Poison: 18 per second
Duration: 4 seconds
Radius: 3.0 metres
Poison stays 1.5 seconds after an enemy leaves the cloud
Mana cost: 8.0

Next level
Poison: 25 per second
Duration: 4 seconds
Radius: 3.1 metres
Poison stays 1.5 seconds after an enemy leaves the cloud
Mana cost: 8.5
Required level: 16
Requires: Blight Blade

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Blight Blade: +8% damage per level
Blight Ring: +8% damage per level
At skill level 10
Poison: 145 per second
Duration: 4 seconds
Radius: 4.3 metres
Poison stays 1.5 seconds after an enemy leaves the cloud
Mana cost: 12.5
At skill level 20
Poison: 439 per second
Duration: 4 seconds
Radius: 5.8 metres
Poison stays 1.5 seconds after an enemy leaves the cloud
Mana cost: 17.5
Bone Lance
A spear of bone that flies through every enemy in its line.

Level 1
Magic damage: 16-24
Pierces all enemies in its line
Mana cost: 7.0

At level 15: A second lance follows the first

Next level
Magic damage: 23-33
Pierces all enemies in its line
Mana cost: 7.3
Required level: 16
Requires: Offering of Bone

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Bone Shards: +6% damage per level
Bone Fence: +6% damage per level
Ossuary: +6% damage per level
Grave Wisp: +6% damage per level
At skill level 10
Magic damage: 151-177
Pierces all enemies in its line
Mana cost: 9.3
At skill level 20
Magic damage: 473-537
Pierces all enemies in its line
Mana cost: 11.8
Ossuary
The dead around the cursor wake for a time. Each corpse there throws bone shards at the nearest enemy. The corpses stay.

Level 1
Magic damage: 7-10
Count: 3
Duration: 6 seconds
Radius: 4.0 metres
Corpses that wake: up to 3
One shard from each corpse every 0.8 seconds
Radius: 4.0 metres
Mana cost: 18.0

Next level
Magic damage: 10-14
Count: 3
Duration: 6 seconds
Radius: 4.1 metres
Corpses that wake: up to 3
One shard from each corpse every 0.8 seconds
Radius: 4.1 metres
Mana cost: 18.8
Required level: 22
Requires: Offering of Blood

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Bone Shards: +5% damage per level
Bone Lance: +5% damage per level
At skill level 10
Magic damage: 66-82
Count: 5
Duration: 8 seconds
Radius: 4.9 metres
Corpses that wake: up to 5
One shard from each corpse every 0.8 seconds
Radius: 4.9 metres
Mana cost: 24.8
At skill level 20
Magic damage: 208-248
Count: 7
Duration: 10 seconds
Radius: 5.9 metres
Corpses that wake: up to 7
One shard from each corpse every 0.8 seconds
Radius: 5.9 metres
Mana cost: 32.3
Blight Ring
A ring of poison bursts out from you and poisons all enemies it reaches.

Level 1
Poison: 35 per second
Duration: 4 seconds
Radius: 6.5 metres
Total poison: 140
Mana cost: 20.0

Next level
Poison: 47 per second
Duration: 4 seconds
Radius: 6.6 metres
Total poison: 188
Mana cost: 21.0
Required level: 28
Requires: Blight Burst

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Blight Blade: +6% damage per level
Blight Burst: +8% damage per level
At skill level 10
Poison: 215 per second
Duration: 4 seconds
Radius: 7.4 metres
Total poison: 860
Mana cost: 29.0
At skill level 20
Poison: 605 per second
Duration: 4 seconds
Radius: 8.4 metres
Total poison: 2420
Mana cost: 39.0
Grave Wisp
A spirit of the dead that hunts the nearest enemy and strikes it with great magic damage.

Level 1
Magic damage: 60-80
Follows its target
Mana cost: 16.0

Next level
Magic damage: 80-103
Follows its target
Mana cost: 17.0
Required level: 28
Requires: Bone Lance

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Bone Shards: +6% damage per level
Bone Fence: +6% damage per level
Bone Lance: +6% damage per level
Ossuary: +6% damage per level
At skill level 10
Magic damage: 384-447
Follows its target
Mana cost: 25.0
At skill level 20
Magic damage: 1124-1273
Follows its target
Mana cost: 35.0
Risen Mastery
Passive: always on
Passive. The risen, the bone mages and the monsters that you call back have more life and do more damage.

Level 1
Life of raised helpers: +10%
Damage of raised helpers: +5%

Next level
Life of raised helpers: +15%
Damage of raised helpers: +9%
Required level: 6
Requires: Raise Bones

Grows with: your weapon and Strength
At skill level 10
Life of raised helpers: +55%
Damage of raised helpers: +41%
At skill level 20
Life of raised helpers: +105%
Damage of raised helpers: +81%
Raise Bones
Helper
Raises a risen warrior from the corpse nearest to the cursor. With no corpse there, it rises from the ground for twice the mana. At the limit, the oldest one is replaced.

Level 1
Maximum: 2
Life: 851
Damage: 129-193
Mana cost: 6.0

At level 5: The risen rise in iron gear: +10% damage
At level 10: Steel gear and kite shields: +30% defense
At level 15: Ember-forged gear and one more risen

Next level
Maximum: 3
Life: 907
Damage: 135-203
Mana cost: 7.0
Required level: 2
At skill level 10
Maximum: 7
Life: 1361
Damage: 187-280
Mana cost: 15.0
At skill level 20
Maximum: 10
Life: 1928
Damage: 251-377
Mana cost: 25.0
Servant
Helper
A tough servant of clay whose blows slow the enemy. Cast it on your servant to change it to the next form: blood from level 5, then iron from level 10. Cast it anywhere else and the same form comes back there. You can have only one servant.

Level 1
Slows for 2.0 seconds
Life: 945
Damage: 154-232
Clay: its blows slow for 2.0 seconds
Now: Clay Servant
Mana cost: 15.0

At level 5: Blood Servant: a share of its damage heals you
At level 10: Iron Servant: spikes hurt those who hit it

Next level
Slows for 2.2 seconds
Life: 1002
Damage: 164-246
Clay: its blows slow for 2.2 seconds
Now: Clay Servant
Mana cost: 18.0
Required level: 6
At skill level 10
Slows for 3.8 seconds
Life: 1455
Damage: 238-357
Clay: its blows slow for 3.8 seconds
Now: Clay Servant
Mana cost: 42.0
At skill level 20
Slows for 5.8 seconds
Life: 2022
Damage: 331-497
Clay: its blows slow for 5.8 seconds
Now: Clay Servant
Mana cost: 72.0
Servant Mastery
Passive: always on
Passive. A servant that you make has more life, walks faster and strikes faster.

Level 1
Servant life: +15%
Servant walk speed: +6%
Servant attack speed: +5%

Next level
Servant life: +21%
Servant walk speed: +9%
Servant attack speed: +8%
Required level: 11
Requires: Servant
At skill level 10
Servant life: +69%
Servant walk speed: +33%
Servant attack speed: +32%
At skill level 20
Servant life: +129%
Servant walk speed: +60%
Servant attack speed: +50%
Raise Bone Mage
Helper
Raises a bone mage from the corpse nearest to the cursor. With no corpse there, it rises from the ground for twice the mana. It shoots fire, cold, lightning or poison.

Level 1
Maximum: 2
Life: 378
Damage: 110-165
Element: fire, cold, lightning or poison (random)
Mana cost: 8.0

Next level
Maximum: 2
Life: 402
Damage: 116-174
Element: fire, cold, lightning or poison (random)
Mana cost: 9.0
Required level: 11
Requires: Raise Bones
At skill level 10
Maximum: 6
Life: 591
Damage: 160-240
Element: fire, cold, lightning or poison (random)
Mana cost: 17.0
At skill level 20
Maximum: 6
Life: 827
Damage: 215-323
Element: fire, cold, lightning or poison (random)
Mana cost: 27.0
Grave Lord
Helper
Raises a great knight of bone that leads your helpers: those near it hit harder and stand firmer. You can have only one Grave Lord.

Level 1
Radius: 6.0 metres
Life: 1512
Damage: 290-435
Helpers within 6.0 metres: +15% damage, +20% defense
Mana cost: 30.0

Next level
Radius: 6.2 metres
Life: 1588
Damage: 307-461
Helpers within 6.2 metres: +17% damage, +22% defense
Mana cost: 32.0
Required level: 16
Requires: Servant
At skill level 10
Radius: 7.8 metres
Life: 2192
Damage: 447-670
Helpers within 7.8 metres: +33% damage, +42% defense
Mana cost: 48.0
At skill level 20
Radius: 9.8 metres
Life: 2948
Damage: 621-932
Helpers within 9.8 metres: +53% damage, +67% defense
Mana cost: 68.0
Grave Ward
Passive: always on
Passive. Every helper that you raise resists fire, cold, lightning and poison.

Level 1
Helper resistances: +20%

Next level
Helper resistances: +23%
Required level: 22
Requires: Servant Mastery
At skill level 10
Helper resistances: +47%
At skill level 20
Helper resistances: +75%
Mourner
Helper
A veiled spirit that follows you and does not fight. Each time an enemy dies near it, it heals your helpers and gives you mana. You can have only one Mourner.

Level 1
Radius: 7.0 metres
Life: 756
Each death within 7.0 metres:
heals your helpers for 5% of their life
gives you 2 mana
Mana cost: 30.0

At level 10: Each death also heals you

Next level
Radius: 7.2 metres
Life: 803
Each death within 7.2 metres:
heals your helpers for 5% of their life
gives you 2 mana
Mana cost: 32.0
Required level: 16
Requires: Risen Mastery
At skill level 10
Radius: 8.8 metres
Life: 1181
Each death within 8.8 metres:
heals your helpers for 10% of their life
gives you 6 mana
Mana cost: 48.0
At skill level 20
Radius: 10.8 metres
Life: 1654
Each death within 10.8 metres:
heals your helpers for 16% of their life
gives you 11 mana
Mana cost: 68.0
Bind Spirit
Helper
Binds the spirit of the corpse nearest to the cursor: it rises as it was in life, with its own attacks, and stays with you for good. An elite rises stronger. At the limit, the oldest one goes.

Level 1
Maximum: 2
Life: as the monster had (an elite: +25%)
Damage: 200% of the monster's damage
It stays until it dies
Mana cost: 45.0

At level 5: One more bound spirit
At level 10: One more bound spirit
At level 15: One more bound spirit

Next level
Maximum: 2
Life: as the monster had (an elite: +25%)
Damage: 210% of the monster's damage
It stays until it dies
Mana cost: 45.0
Required level: 28
Requires: Raise Bone Mage
At skill level 10
Maximum: 3
Life: as the monster had (an elite: +25%)
Damage: 290% of the monster's damage
It stays until it dies
Mana cost: 45.0
At skill level 20
Maximum: 4
Life: as the monster had (an elite: +25%)
Damage: 390% of the monster's damage
It stays until it dies
Mana cost: 45.0