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Skill trees of the Oathsworn

A knight bound by an oath to the dawn. His auras make him and his allies strong; his shield and his fervor do the rest.

Hover or tap a skill for its tooltip. Numbers for a level 30 hero without gear.

Challenge

Lv 1
Shield RebukeShield Rebuke
Oath of the ChallengeOath of the Challenge
Call OutCall Out
Lv 5
Turn the BlowTurn the Blow
FervorFervor
Lv 10
OnrushOnrush
GrudgeGrudge
Stand FastStand Fast
Lv 15
BulwarkBulwark
Sworn ShieldsSworn Shields
Lv 21
RampartRampart
UnyieldingUnyielding
Lv 27
DuelDuel

Hammer

Lv 1
Oath of the HammerOath of the Hammer
Hammer ThrowHammer Throw
Wheeling HammerWheeling Hammer
Lv 5
Great SwingGreat Swing
Strong ArmStrong Arm
Lv 10
Gathering WeightGathering Weight
FissureFissure
Lv 15
Heavy StepHeavy Step
AnvilAnvil
Lv 21
Leap SlamLeap Slam
Sky JudgmentSky Judgment
Lv 27
EarthbreakerEarthbreaker
Giant's StrengthGiant's Strength

Flame

Lv 1
Oath of the FlameOath of the Flame
Ashen TouchAshen Touch
Mending HymnMending Hymn
Lv 5
Ember WardEmber Ward
Dawn CircleDawn Circle
Lv 10
Ember HeartEmber Heart
PurifyPurify
Lv 15
Laying of HandsLaying of Hands
Ember HaloEmber Halo
Lv 21
Cinder BurstCinder Burst
Lv 27
Undying FlameUndying Flame
PyrePyre
Shield Rebuke
Attack
A shield bash: always hits, stuns, knocks back, and Challenges the enemy. Needs a shield.

Level 1
Physical damage: 3-7
Always hits. Damage comes from the shield bash, not from the weapon.
Stuns for 0.6 seconds, knocks back 1.5 metres, Challenges
More damage per point in: Bulwark +8%, Turn the Blow +6%
Mana cost: 2.0
Requires: shield

At level 10: The bash goes on into a second enemy near the first

Next level
Physical damage: 6-11
Always hits. Damage comes from the shield bash, not from the weapon.
Stuns for 0.7 seconds, knocks back 1.5 metres, Challenges
More damage per point in: Bulwark +8%, Turn the Blow +6%
Mana cost: 2.0
Requires: shield
Required level: 2

Grows with: Strength (+1% damage per point)
Its hits carry your oath

Gets stronger from:
Bulwark: +8% damage per level
Turn the Blow: +6% damage per level
At skill level 10
Physical damage: 53-71
Always hits. Damage comes from the shield bash, not from the weapon.
Stuns for 1.5 seconds, knocks back 1.5 metres, Challenges
More damage per point in: Bulwark +8%, Turn the Blow +6%
Mana cost: 2.0
Requires: shield
At skill level 20
Physical damage: 168-214
Always hits. Damage comes from the shield bash, not from the weapon.
Stuns for 2.4 seconds, knocks back 1.5 metres, Challenges
More damage per point in: Bulwark +8%, Turn the Blow +6%
Mana cost: 2.0
Requires: shield
Oath of the Challenge
Mode: on or off
Oath. Your hits Challenge the enemy: it must fight you, and it does less damage. You have more defense for each Challenged enemy near you.

Level 1
Each hit: Challenged for 3 seconds (it must fight you and does 15% less damage)
Defense: +8% for each Challenged enemy within 5 metres (up to 5)
Only one oath at a time

Next level
Each hit: Challenged for 3 seconds (it must fight you and does 15% less damage)
Defense: +9% for each Challenged enemy within 5 metres (up to 5)
Only one oath at a time
Required level: 2
At skill level 10
Each hit: Challenged for 3 seconds (it must fight you and does 15% less damage)
Defense: +17% for each Challenged enemy within 5 metres (up to 5)
Only one oath at a time
At skill level 20
Each hit: Challenged for 3 seconds (it must fight you and does 15% less damage)
Defense: +27% for each Challenged enemy within 5 metres (up to 5)
Only one oath at a time
Call Out
A shout of challenge: every enemy near you is Challenged, and you have more defense for a few seconds.

Level 1
Radius: 6.0 metres
Every enemy within 6.0 metres: Challenged for 4 seconds
Defense: +40% for 4 seconds
Mana cost: 5.0
Cooldown: 4.0 seconds

Next level
Radius: 6.1 metres
Every enemy within 6.1 metres: Challenged for 4 seconds
Defense: +45% for 4 seconds
Mana cost: 5.3
Cooldown: 4.0 seconds
Required level: 2
At skill level 10
Radius: 6.9 metres
Every enemy within 6.9 metres: Challenged for 4 seconds
Defense: +85% for 4 seconds
Mana cost: 7.7
Cooldown: 4.0 seconds
At skill level 20
Radius: 7.9 metres
Every enemy within 7.9 metres: Challenged for 4 seconds
Defense: +135% for 4 seconds
Mana cost: 10.7
Cooldown: 4.0 seconds
Turn the Blow
Buff: for a time
You raise the shield for a moment: the first blow or missile at you is stopped, and its source is stunned. A boss move with a warning is stopped in full. Needs a shield.

Level 1
Shield up for 1.0 seconds: the first blow is stopped, its source stunned 1.5 seconds
A boss: every blow of it in that time is stopped
Mana cost: 4.0
Cooldown: 3.0 seconds
Requires: shield

Next level
Shield up for 1.0 seconds: the first blow is stopped, its source stunned 1.5 seconds
A boss: every blow of it in that time is stopped
Mana cost: 4.2
Cooldown: 3.0 seconds
Requires: shield
Required level: 6
At skill level 10
Shield up for 1.3 seconds: the first blow is stopped, its source stunned 1.5 seconds
A boss: every blow of it in that time is stopped
Mana cost: 5.8
Cooldown: 3.0 seconds
Requires: shield
At skill level 20
Shield up for 1.6 seconds: the first blow is stopped, its source stunned 1.5 seconds
A boss: every blow of it in that time is stopped
Mana cost: 7.8
Cooldown: 3.0 seconds
Requires: shield
Fervor
Attack
Several fast strikes at enemies near you.

Level 1
Strikes: 3
Weapon damage per strike: 90%
Attack rating: +10%
More damage per point in: Stand Fast +6%
Mana cost: 2.0

At level 10: One more strike

Next level
Strikes: 3
Weapon damage per strike: 96%
Attack rating: +20%
More damage per point in: Stand Fast +6%
Mana cost: 2.0
Required level: 6

Grows with: your weapon and Strength
Its hits carry your oath

Gets stronger from:
Stand Fast: +6% damage per level
At skill level 10
Strikes: 5
Weapon damage per strike: 144%
Attack rating: +100%
More damage per point in: Stand Fast +6%
Mana cost: 2.0
At skill level 20
Strikes: 5
Weapon damage per strike: 204%
Attack rating: +200%
More damage per point in: Stand Fast +6%
Mana cost: 2.0
Onrush
Attack
Run at the target and strike with great force. A hammer blow.

Level 1
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 200%
Attack rating: +50%
Runs at 300% speed, knocks back 1.2 metres
More damage per point in: Strong Arm +6%, Rampart +6%
Mana cost: 9.0

At level 10: Enemies in the way are thrown aside and dazed

Next level
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 215%
Attack rating: +65%
Runs at 300% speed, knocks back 1.2 metres
More damage per point in: Strong Arm +6%, Rampart +6%
Mana cost: 9.0
Required level: 11
Requires: Shield Rebuke

Grows with: your weapon and Strength
Its hits carry your oath

Gets stronger from:
Strong Arm: +6% damage per level
Rampart: +6% damage per level
At skill level 10
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 335%
Attack rating: +185%
Runs at 300% speed, knocks back 1.2 metres
More damage per point in: Strong Arm +6%, Rampart +6%
Mana cost: 9.0
At skill level 20
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 484%
Attack rating: +335%
Runs at 300% speed, knocks back 1.2 metres
More damage per point in: Strong Arm +6%, Rampart +6%
Mana cost: 9.0
Grudge
Passive: always on
Passive. Each of your hits on a Challenged enemy adds a Grudge that stays: you do more damage to it for each one.

Level 1
Each hit on a Challenged enemy: +1 Grudge (up to 5), +4.0% damage to it for each

Next level
Each hit on a Challenged enemy: +1 Grudge (up to 5), +4.3% damage to it for each
Required level: 11
Requires: Oath of the Challenge

Grows with: your weapon and Strength
At skill level 10
Each hit on a Challenged enemy: +1 Grudge (up to 5), +6.7% damage to it for each
At skill level 20
Each hit on a Challenged enemy: +1 Grudge (up to 5), +9.7% damage to it for each
Stand Fast
Buff: for a time
You stand fast for a few seconds: every melee blow at you is answered at once with a sure critical strike.

Level 1
Duration: 2 seconds
For 2.5 seconds every melee blow at you is answered: 70% weapon damage, a sure critical strike
Under Ember Ward the answer Sears
Mana cost: 6.0
Cooldown: 8.0 seconds

Next level
Duration: 2 seconds
For 2.5 seconds every melee blow at you is answered: 74% weapon damage, a sure critical strike
Under Ember Ward the answer Sears
Mana cost: 6.3
Cooldown: 8.0 seconds
Required level: 11
Requires: Fervor

Grows with: your weapon and Strength
At skill level 10
Duration: 2 seconds
For 3.0 seconds every melee blow at you is answered: 106% weapon damage, a sure critical strike
Under Ember Ward the answer Sears
Mana cost: 8.7
Cooldown: 8.0 seconds
At skill level 20
Duration: 3 seconds
For 3.5 seconds every melee blow at you is answered: 146% weapon damage, a sure critical strike
Under Ember Ward the answer Sears
Mana cost: 11.7
Cooldown: 8.0 seconds
Bulwark
Passive: always on
Passive. You block more, and enemies that keep away from you do less damage to you.

Level 1
Chance to block: +5%
Enemies farther than 5 metres: 15% less damage to you

Next level
Chance to block: +5%
Enemies farther than 5 metres: 16% less damage to you
Required level: 16
Requires: Turn the Blow
At skill level 10
Chance to block: +12%
Enemies farther than 5 metres: 28% less damage to you
At skill level 20
Chance to block: +20%
Enemies farther than 5 metres: 40% less damage to you
Sworn Shields
Each kill makes a spirit shield that circles you (and one comes by itself now and then). A shield that touches an enemy hurts it and Challenges it. Use the skill: one shield breaks and heals you; a shield that runs out heals you too.

Level 1
Magic damage: 8 per second
Shields at most: 2; each lasts 40 seconds; one more every 20 seconds
A touch: 8 magic damage per second, and a Challenge
A shield that breaks or runs out heals 3.0% of your life
Cooldown: 0.4 seconds

At level 5: Up to 4 shields
At level 10: Up to 6 shields
At level 15: Up to 8 shields

Next level
Magic damage: 12 per second
Shields at most: 2; each lasts 40 seconds; one more every 20 seconds
A touch: 12 magic damage per second, and a Challenge
A shield that breaks or runs out heals 3.2% of your life
Cooldown: 0.4 seconds
Required level: 16

Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Magic damage: 68 per second
Shields at most: 2; each lasts 40 seconds; one more every 20 seconds
A touch: 68 magic damage per second, and a Challenge
A shield that breaks or runs out heals 4.8% of your life
Cooldown: 0.4 seconds
At skill level 20
Magic damage: 192 per second
Shields at most: 2; each lasts 40 seconds; one more every 20 seconds
A touch: 192 magic damage per second, and a Challenge
A shield that breaks or runs out heals 6.8% of your life
Cooldown: 0.4 seconds
Rampart
A shield of light on you that grows with each enemy near you; it takes the damage that would hit you. Use the skill again: it bursts outward with all it holds and throws the enemies back.

Level 1
Duration: 8 seconds
It holds 20, and 6 more each second for each enemy within 5 metres
Use it again: it bursts within 4 metres for all it holds, then rests 10 seconds
Mana cost: 8.0
Cooldown: 0.4 seconds

Next level
Duration: 8 seconds
It holds 28, and 8 more each second for each enemy within 5 metres
Use it again: it bursts within 4 metres for all it holds, then rests 10 seconds
Mana cost: 8.4
Cooldown: 0.4 seconds
Required level: 22
Requires: Onrush
At skill level 10
Duration: 8 seconds
It holds 132, and 33 more each second for each enemy within 5 metres
Use it again: it bursts within 4 metres for all it holds, then rests 10 seconds
Mana cost: 11.6
Cooldown: 0.4 seconds
At skill level 20
Duration: 8 seconds
It holds 352, and 87 more each second for each enemy within 5 metres
Use it again: it bursts within 4 metres for all it holds, then rests 10 seconds
Mana cost: 15.6
Cooldown: 0.4 seconds
Unyielding
Passive: always on
Passive. Blows you take from Challenged enemies fill your Judgment too, and a blocked one fills it twice. More defense.

Level 1
A blow from a Challenged enemy fills Judgment by 1; a blocked one by 2
Defense: +10%

Next level
A blow from a Challenged enemy fills Judgment by 1; a blocked one by 2
Defense: +12%
Required level: 22
Requires: Bulwark
At skill level 10
A blow from a Challenged enemy fills Judgment by 1; a blocked one by 2
Defense: +28%
At skill level 20
A blow from a Challenged enemy fills Judgment by 1; a blocked one by 2
Defense: +48%
Duel
A ring of shields closes you in with one elite or boss: no other monster can enter (the heroes of your party can). It gets all its Grudge at once. Win, and you gain a point of Valor for ever: more block and defense.

Level 1
Duration: 12 seconds
The ring stands 12 seconds; the foe gets all its Grudge
A win: +1 Valor (now 0 of 100): +1% block for each 10, +1% defense for each
Mana cost: 15.0
Cooldown: 20.0 seconds

Next level
Duration: 12 seconds
The ring stands 12 seconds; the foe gets all its Grudge
A win: +1 Valor (now 0 of 100): +1% block for each 10, +1% defense for each
Mana cost: 15.5
Cooldown: 20.0 seconds
Required level: 28
Requires: Grudge
At skill level 10
Duration: 12 seconds
The ring stands 12 seconds; the foe gets all its Grudge
A win: +1 Valor (now 0 of 100): +1% block for each 10, +1% defense for each
Mana cost: 19.5
Cooldown: 20.0 seconds
At skill level 20
Duration: 12 seconds
The ring stands 12 seconds; the foe gets all its Grudge
A win: +1 Valor (now 0 of 100): +1% block for each 10, +1% defense for each
Mana cost: 24.5
Cooldown: 20.0 seconds
Oath of the Hammer
Mode: on or off
Oath. Your hits Daze the enemy (slower, and it takes more damage). More weapon damage, and your hammer blows do more again.

Level 1
Each hit: Dazed for 3 seconds (30% slower, takes 15% more damage)
Weapon damage: +20%; hammer blows: +20% more
Only one oath at a time

Next level
Each hit: Dazed for 3 seconds (30% slower, takes 15% more damage)
Weapon damage: +24%; hammer blows: +20% more
Only one oath at a time
Required level: 2

Grows with: your weapon and Strength
At skill level 10
Each hit: Dazed for 3 seconds (30% slower, takes 15% more damage)
Weapon damage: +56%; hammer blows: +20% more
Only one oath at a time
At skill level 20
Each hit: Dazed for 3 seconds (30% slower, takes 15% more damage)
Weapon damage: +96%; hammer blows: +20% more
Only one oath at a time
Hammer Throw
You throw a hammer that stuns in a small area where it lands. Aim at it and use the skill again within a few seconds: you leap to the hammer. A hammer blow.

Level 1
Radius: 2.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 110% within 2 metres of where it lands; stun 0.8 seconds
Aim within 3 metres of the hammer and use it again within 3 seconds: you leap to it
Fills Judgment by half
Mana cost: 4.0

Next level
Radius: 2.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 118% within 2 metres of where it lands; stun 0.9 seconds
Aim within 3 metres of the hammer and use it again within 3 seconds: you leap to it
Fills Judgment by half
Mana cost: 4.3
Required level: 2

Grows with: your weapon and Strength
Its hits carry your oath
At skill level 10
Radius: 2.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 182% within 2 metres of where it lands; stun 1.3 seconds
Aim within 3 metres of the hammer and use it again within 3 seconds: you leap to it
Fills Judgment by half
Mana cost: 6.7
At skill level 20
Radius: 2.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 262% within 2 metres of where it lands; stun 1.8 seconds
Aim within 3 metres of the hammer and use it again within 3 seconds: you leap to it
Fills Judgment by half
Mana cost: 9.7
Wheeling Hammer
A magic hammer that spirals out from you (magic damage). A hammer blow.

Level 1
Magic damage: 10-14
A hammer blow: a shock to the Challenged enemies near the one it hits
Flies through enemies on a spiral path
Fills Judgment by half for each hit
More damage per point in: Hammer Throw +10%, Sky Judgment +6%
Mana cost: 5.0

At level 15: A second hammer spirals out the other way

Next level
Magic damage: 15-20
A hammer blow: a shock to the Challenged enemies near the one it hits
Flies through enemies on a spiral path
Fills Judgment by half for each hit
More damage per point in: Hammer Throw +10%, Sky Judgment +6%
Mana cost: 5.3
Required level: 2

Grows with: Energy (+1% spell damage per point above the start)
Its hits carry your oath

Gets stronger from:
Hammer Throw: +10% damage per level
Sky Judgment: +6% damage per level
At skill level 10
Magic damage: 91-108
A hammer blow: a shock to the Challenged enemies near the one it hits
Flies through enemies on a spiral path
Fills Judgment by half for each hit
More damage per point in: Hammer Throw +10%, Sky Judgment +6%
Mana cost: 7.3
At skill level 20
Magic damage: 267-308
A hammer blow: a shock to the Challenged enemies near the one it hits
Flies through enemies on a spiral path
Fills Judgment by half for each hit
More damage per point in: Hammer Throw +10%, Sky Judgment +6%
Mana cost: 9.8
Great Swing
Passive: always on
Passive. Your weapon blows also strike every other enemy in front of you, for part of the damage.

Level 1
Other enemies in front of you: 50% of the blow

Next level
Other enemies in front of you: 51% of the blow
Required level: 6
At skill level 10
Other enemies in front of you: 63% of the blow
At skill level 20
Other enemies in front of you: 78% of the blow
Strong Arm
Passive: always on
Passive. While an oath is on you, more weapon damage for you and your helpers.

Level 1
Weapon damage: +25% (you and your helpers)
Only while an oath is on you

Next level
Weapon damage: +31% (you and your helpers)
Only while an oath is on you
Required level: 6

Grows with: your weapon and Strength
At skill level 10
Weapon damage: +79% (you and your helpers)
Only while an oath is on you
At skill level 20
Weapon damage: +139% (you and your helpers)
Only while an oath is on you
Gathering Weight
Passive: always on
Passive. Each weapon hit gathers Weight. Your next hammer blow spends all of it: more damage and a longer stun for each.

Level 1
Each weapon hit: +1 Weight (up to 5)
The next hammer blow: +25% damage and +0.3 seconds of stun for each

Next level
Each weapon hit: +1 Weight (up to 5)
The next hammer blow: +26% damage and +0.3 seconds of stun for each
Required level: 11
Requires: Great Swing

Grows with: your weapon and Strength
At skill level 10
Each weapon hit: +1 Weight (up to 5)
The next hammer blow: +34% damage and +0.3 seconds of stun for each
At skill level 20
Each weapon hit: +1 Weight (up to 5)
The next hammer blow: +44% damage and +0.3 seconds of stun for each
Fissure
Attack
You strike the ground: a crack runs out in front of you. It stuns and Dazes the enemies on it, and a ridge of stone blocks the way for a few seconds (for heroes too). A hammer blow.

Level 1
Length: 6.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 150%; stun 1.0 seconds; Dazed
The ridge blocks the way for 4 seconds
Mana cost: 7.0
Cooldown: 2.0 seconds

Next level
Length: 6.1 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 160%; stun 1.1 seconds; Dazed
The ridge blocks the way for 4 seconds
Mana cost: 7.4
Cooldown: 2.0 seconds
Required level: 11
Requires: Hammer Throw

Grows with: your weapon and Strength
Its hits carry your oath
At skill level 10
Length: 6.9 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 240%; stun 1.5 seconds; Dazed
The ridge blocks the way for 4 seconds
Mana cost: 10.6
Cooldown: 2.0 seconds
At skill level 20
Length: 7.9 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 340%; stun 2.0 seconds; Dazed
The ridge blocks the way for 4 seconds
Mana cost: 14.6
Cooldown: 2.0 seconds
Heavy Step
Passive: always on
Passive. Each skill you use shakes the ground around you: a little damage, and the enemies there are Dazed.

Level 1
Physical damage: 6-10
Radius: 3.0 metres
Each skill: the enemies within 3 metres are Dazed for 1 second

Next level
Physical damage: 9-15
Radius: 3.0 metres
Each skill: the enemies within 3 metres are Dazed for 1 second
Required level: 16
Requires: Gathering Weight

Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Physical damage: 53-83
Radius: 3.0 metres
Each skill: the enemies within 3 metres are Dazed for 1 second
At skill level 20
Physical damage: 153-231
Radius: 3.0 metres
Each skill: the enemies within 3 metres are Dazed for 1 second
Anvil
Passive: always on
Passive. Your hammer blows throw enemies back. One that hits a wall or another enemy is stunned, and both take damage.

Level 1
Hammer blows throw back 2 metres
Into a wall or another enemy: stun 1 second, 30% of the blow to both

Next level
Hammer blows throw back 2 metres
Into a wall or another enemy: stun 1 second, 32% of the blow to both
Required level: 16
Requires: Strong Arm

Grows with: your weapon and Strength
At skill level 10
Hammer blows throw back 2 metres
Into a wall or another enemy: stun 1 second, 48% of the blow to both
At skill level 20
Hammer blows throw back 2 metres
Into a wall or another enemy: stun 1 second, 68% of the blow to both
Leap Slam
Attack
You leap to the cursor and bring the weapon down: the enemies where you land are struck and stunned, and a moment later the ground breaks there a second time. A hammer blow.

Level 1
Radius: 2.6 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 180% within 2.6 metres; stun 1 second
1.5 seconds later: 60% weapon damage again, and Dazed
Mana cost: 9.0
Cooldown: 3.0 seconds

Next level
Radius: 2.6 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 192% within 2.6 metres; stun 1 second
1.5 seconds later: 64% weapon damage again, and Dazed
Mana cost: 9.4
Cooldown: 3.0 seconds
Required level: 22
Requires: Fissure

Grows with: your weapon and Strength
Its hits carry your oath
At skill level 10
Radius: 2.6 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 288% within 2.6 metres; stun 1 second
1.5 seconds later: 96% weapon damage again, and Dazed
Mana cost: 12.6
Cooldown: 3.0 seconds
At skill level 20
Radius: 2.6 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 408% within 2.6 metres; stun 1 second
1.5 seconds later: 136% weapon damage again, and Dazed
Mana cost: 16.6
Cooldown: 3.0 seconds
Sky Judgment
Lightning strikes the target, then holy bolts fly out from it.

Level 1
Lightning damage: 50-80
Radius: 1.6 metres
Strikes 0.4 seconds after the cast
Then 8 holy bolts: 20-30 magic damage to the undead, 6-9 to others
Fills Judgment by half for each enemy struck
More holy bolt damage per point in: Wheeling Hammer +8%
More damage per point in: Wheeling Hammer +6%
Mana cost: 18.0
Cooldown: 1.0 seconds

Next level
Lightning damage: 69-106
Radius: 1.6 metres
Strikes 0.4 seconds after the cast
Then 8 holy bolts: 28-40 magic damage to the undead, 8-12 to others
Fills Judgment by half for each enemy struck
More holy bolt damage per point in: Wheeling Hammer +8%
More damage per point in: Wheeling Hammer +6%
Mana cost: 18.5
Cooldown: 1.0 seconds
Required level: 22
Requires: Wheeling Hammer

Grows with: Energy (+1% spell damage per point above the start)
Its hits carry your oath

Gets stronger from:
Wheeling Hammer: +6% damage per level
At skill level 10
Lightning damage: 341-458
Radius: 1.6 metres
Strikes 0.4 seconds after the cast
Then 8 holy bolts: 140-176 magic damage to the undead, 42-53 to others
Fills Judgment by half for each enemy struck
More holy bolt damage per point in: Wheeling Hammer +8%
More damage per point in: Wheeling Hammer +6%
Mana cost: 22.5
Cooldown: 1.0 seconds
At skill level 20
Lightning damage: 969-1258
Radius: 1.6 metres
Strikes 0.4 seconds after the cast
Then 8 holy bolts: 388-472 magic damage to the undead, 116-141 to others
Fills Judgment by half for each enemy struck
More holy bolt damage per point in: Wheeling Hammer +8%
More damage per point in: Wheeling Hammer +6%
Mana cost: 27.5
Cooldown: 1.0 seconds
Earthbreaker
Attack
You raise the weapon high (the cone it will strike shows), then bring it down: a great shock wave runs through the ground. Dazed enemies in it are stunned for long. A hammer blow.

Level 1
Length: 8.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 300% in a cone of 8 metres
Stun: 1 seconds (a Dazed enemy: 3 seconds)
Mana cost: 16.0
Cooldown: 8.0 seconds

Next level
Length: 8.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 320% in a cone of 8 metres
Stun: 1 seconds (a Dazed enemy: 3 seconds)
Mana cost: 16.6
Cooldown: 8.0 seconds
Required level: 28
Requires: Heavy Step

Grows with: your weapon and Strength
Its hits carry your oath
At skill level 10
Length: 8.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 480% in a cone of 8 metres
Stun: 1 seconds (a Dazed enemy: 3 seconds)
Mana cost: 21.4
Cooldown: 8.0 seconds
At skill level 20
Length: 8.0 metres
A hammer blow: a shock to the Challenged enemies near the one it hits
Weapon damage: 680% in a cone of 8 metres
Stun: 1 seconds (a Dazed enemy: 3 seconds)
Mana cost: 27.4
Cooldown: 8.0 seconds
Giant's Strength
Buff: for a time
For a while you have the strength of a giant: much more weapon damage, and Great Swing strikes all around you in front.

Level 1
Duration: 15 seconds
Weapon damage: +80% for 15 seconds; Great Swing strikes a half circle
Mana cost: 20.0
Cooldown: 30.0 seconds

Next level
Duration: 15 seconds
Weapon damage: +85% for 15 seconds; Great Swing strikes a half circle
Mana cost: 21.0
Cooldown: 30.0 seconds
Required level: 28
Requires: Leap Slam

Grows with: your weapon and Strength
At skill level 10
Duration: 15 seconds
Weapon damage: +125% for 15 seconds; Great Swing strikes a half circle
Mana cost: 29.0
Cooldown: 30.0 seconds
At skill level 20
Duration: 15 seconds
Weapon damage: +175% for 15 seconds; Great Swing strikes a half circle
Mana cost: 39.0
Cooldown: 30.0 seconds
Oath of the Flame
Mode: on or off
Oath. Your hits Sear: fire damage and a flame that keeps burning.

Level 1
Fire damage: 2-4
Adds 3-6 fire damage to each hit
Sear: the enemy burns for 3 per second for 3 seconds (twice as fast when it is Dazed)
Only one oath at a time
More damage per point in: Ember Heart +6%, Cinder Burst +6%

Next level
Fire damage: 3-5
Adds 4-8 fire damage to each hit
Sear: the enemy burns for 3 per second for 3 seconds (twice as fast when it is Dazed)
Only one oath at a time
More damage per point in: Ember Heart +6%, Cinder Burst +6%
Required level: 2

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Ember Heart: +6% damage per level
Cinder Burst: +6% damage per level
At skill level 10
Fire damage: 19-27
Adds 28-41 fire damage to each hit
Sear: the enemy burns for 3 per second for 3 seconds (twice as fast when it is Dazed)
Only one oath at a time
More damage per point in: Ember Heart +6%, Cinder Burst +6%
At skill level 20
Fire damage: 57-81
Adds 85-121 fire damage to each hit
Sear: the enemy burns for 3 per second for 3 seconds (twice as fast when it is Dazed)
Only one oath at a time
More damage per point in: Ember Heart +6%, Cinder Burst +6%
Ashen Touch
You pay with your own life: fire burns the enemy at the cursor (Seared), or the same fire heals a hero or helper there.

Level 1
Fire damage: 12-20
Costs 5% of your life
A hero or helper within 2 metres of the cursor: heals 24
Else the enemy at the cursor: the fire above, and Seared
Mana cost: 1.0
Cooldown: 0.5 seconds

Next level
Fire damage: 18-29
Costs 5% of your life
A hero or helper within 2 metres of the cursor: heals 34
Else the enemy at the cursor: the fire above, and Seared
Mana cost: 1.1
Cooldown: 0.5 seconds
Required level: 2

Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Fire damage: 106-157
Costs 5% of your life
A hero or helper within 2 metres of the cursor: heals 178
Else the enemy at the cursor: the fire above, and Seared
Mana cost: 1.9
Cooldown: 0.5 seconds
At skill level 20
Fire damage: 306-443
Costs 5% of your life
A hero or helper within 2 metres of the cursor: heals 502
Else the enemy at the cursor: the fire above, and Seared
Mana cost: 2.9
Cooldown: 0.5 seconds
Mending Hymn
Mode: on or off
Hymn. Slowly heals you, your helpers and the heroes near you. It sounds beside your oath.

Level 1
Heals 2.0 life per second (you, your helpers, the heroes near you)

Next level
Heals 2.8 life per second (you, your helpers, the heroes near you)
Required level: 2
At skill level 10
Heals 12.4 life per second (you, your helpers, the heroes near you)
At skill level 20
Heals 31.6 life per second (you, your helpers, the heroes near you)
Ember Ward
Buff: for a time
A ward of embers on you (or on a hero at the cursor) that takes damage. When it breaks or ends it bursts in fire around its bearer and Sears the enemies there.

Level 1
Fire damage: 16-26
Duration: 10 seconds
Radius: 3.0 metres
On you: takes 40 damage for 10 seconds
On a hero at the cursor: 25% less damage for 10 seconds
Then it bursts in fire within 3 metres and Sears
Mana cost: 8.0
Cooldown: 6.0 seconds

Next level
Fire damage: 23-36
Duration: 10 seconds
Radius: 3.0 metres
On you: takes 56 damage for 10 seconds
On a hero at the cursor: 26% less damage for 10 seconds
Then it bursts in fire within 3 metres and Sears
Mana cost: 8.4
Cooldown: 6.0 seconds
Required level: 6
Requires: Ashen Touch

Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Fire damage: 127-180
Duration: 10 seconds
Radius: 3.0 metres
On you: takes 272 damage for 10 seconds
On a hero at the cursor: 34% less damage for 10 seconds
Then it bursts in fire within 3 metres and Sears
Mana cost: 11.6
Cooldown: 6.0 seconds
At skill level 20
Fire damage: 365-504
Duration: 10 seconds
Radius: 3.0 metres
On you: takes 758 damage for 10 seconds
On a hero at the cursor: 40% less damage for 10 seconds
Then it bursts in fire within 3 metres and Sears
Mana cost: 15.6
Cooldown: 6.0 seconds
Dawn Circle
Hallows the ground under your cursor. Enemies that stand in the circle burn with light; you and your helpers in it heal. You strike harder while you stand in it.

Level 1
Magic damage: 5 per second
Duration: 5 seconds
Radius: 3.0 metres
Heals you and your helpers in the circle: 2.0 life per second
You strike 15% harder while you stand in it
Reach: 9 metres
More damage per point in: Purify +6%
Mana cost: 6.0
Cooldown: 1.0 seconds

Next level
Magic damage: 7 per second
Duration: 5 seconds
Radius: 3.1 metres
Heals you and your helpers in the circle: 2.8 life per second
You strike 15% harder while you stand in it
Reach: 9 metres
More damage per point in: Purify +6%
Mana cost: 6.3
Cooldown: 1.0 seconds
Required level: 6

Grows with: Energy (+1% spell damage per point above the start)

Gets stronger from:
Purify: +6% damage per level
At skill level 10
Magic damage: 47 per second
Duration: 7 seconds
Radius: 3.7 metres
Heals you and your helpers in the circle: 12.4 life per second
You strike 15% harder while you stand in it
Reach: 9 metres
More damage per point in: Purify +6%
Mana cost: 8.7
Cooldown: 1.0 seconds
At skill level 20
Magic damage: 144 per second
Duration: 9 seconds
Radius: 4.5 metres
Heals you and your helpers in the circle: 33.4 life per second
You strike 15% harder while you stand in it
Reach: 9 metres
More damage per point in: Purify +6%
Mana cost: 11.7
Cooldown: 1.0 seconds
Ember Heart
Passive: always on
Passive. The more life you are missing, the faster you strike and the hotter your fire burns.

Level 1
For each 10% of missing life: +3.0% attack speed, +4.0% fire damage

Next level
For each 10% of missing life: +3.3% attack speed, +4.4% fire damage
Required level: 11
Requires: Oath of the Flame
At skill level 10
For each 10% of missing life: +5.7% attack speed, +7.6% fire damage
At skill level 20
For each 10% of missing life: +8.7% attack speed, +11.6% fire damage
Purify
A burst of light on the hero or helper nearest the cursor (or on you): it heals that one and burns every enemy around it. The undead take more.

Level 1
Magic damage: 16-24
Radius: 4.0 metres
Heals the one it falls on: 8 life
The undead take 50% more; throws enemies back 1.5 metres
More damage per point in: Dawn Circle +6%
Mana cost: 10.0
Cooldown: 2.0 seconds

Next level
Magic damage: 23-33
Radius: 4.1 metres
Heals the one it falls on: 11 life
The undead take 50% more; throws enemies back 1.5 metres
More damage per point in: Dawn Circle +6%
Mana cost: 10.4
Cooldown: 2.0 seconds
Required level: 11

Grows with: Energy (+1% spell damage per point above the start)
Its hits carry your oath

Gets stronger from:
Dawn Circle: +6% damage per level
At skill level 10
Magic damage: 135-169
Radius: 4.9 metres
Heals the one it falls on: 55 life
The undead take 50% more; throws enemies back 1.5 metres
More damage per point in: Dawn Circle +6%
Mana cost: 13.6
Cooldown: 2.0 seconds
At skill level 20
Magic damage: 401-483
Radius: 5.9 metres
Heals the one it falls on: 155 life
The undead take 50% more; throws enemies back 1.5 metres
More damage per point in: Dawn Circle +6%
Mana cost: 17.6
Cooldown: 2.0 seconds
Laying of Hands
Lays your hands on a hero near the cursor, or on yourself: all life comes back at once. A very long rest follows.

Level 1
Heals all life of one hero within 8 metres of the cursor, or your own
Mana cost: 20.0
Cooldown: 90.0 seconds

Next level
Heals all life of one hero within 8 metres of the cursor, or your own
Mana cost: 20.0
Cooldown: 90.0 seconds
Required level: 16
Requires: Ember Ward
At skill level 10
Heals all life of one hero within 8 metres of the cursor, or your own
Mana cost: 20.0
Cooldown: 90.0 seconds
At skill level 20
Heals all life of one hero within 8 metres of the cursor, or your own
Mana cost: 20.0
Cooldown: 90.0 seconds
Ember Halo
Passive: always on
Passive. Enemies that strike you in melee are burnt back and Seared.

Level 1
Melee attackers take 6 fire damage and are Seared

Next level
Melee attackers take 10 fire damage and are Seared
Required level: 16
At skill level 10
Melee attackers take 82 fire damage and are Seared
At skill level 20
Melee attackers take 262 fire damage and are Seared
Cinder Burst
Passive: always on
Passive. A Seared enemy that dies bursts in fire: it Sears the enemies near it, and you heal a little.

Level 1
Fire damage: 15-24
Radius: 3.0 metres
A Seared enemy dies: the fire above within 3 metres (Seared), and you heal 2% of your life

Next level
Fire damage: 22-34
Radius: 3.0 metres
A Seared enemy dies: the fire above within 3 metres (Seared), and you heal 2% of your life
Required level: 22
Requires: Ember Heart

Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Fire damage: 126-178
Radius: 3.0 metres
A Seared enemy dies: the fire above within 3 metres (Seared), and you heal 2% of your life
At skill level 20
Fire damage: 364-502
Radius: 3.0 metres
A Seared enemy dies: the fire above within 3 metres (Seared), and you heal 2% of your life
Undying Flame
Passive: always on
Passive. When your life would fall to nothing, the flame holds you: you fight on for a few seconds, and each Seared enemy that dies in that time gives you life. A long rest follows.

Level 1
Duration: 4 seconds
Fight on at 1 life for 4.0 seconds; each Seared enemy that dies then: +10% life
Rest: 120 seconds

Next level
Duration: 4 seconds
Fight on at 1 life for 4.0 seconds; each Seared enemy that dies then: +10% life
Rest: 118 seconds
Required level: 28
Requires: Cinder Burst
At skill level 10
Duration: 4 seconds
Fight on at 1 life for 4.5 seconds; each Seared enemy that dies then: +10% life
Rest: 102 seconds
At skill level 20
Duration: 4 seconds
Fight on at 1 life for 5.0 seconds; each Seared enemy that dies then: +10% life
Rest: 82 seconds
Pyre
A storm of fire around you for a few seconds; it burns and Sears every enemy in it. The damage you take in it feeds it, and at the end you heal by that much.

Level 1
Burn: 20 per second
Duration: 6 seconds
Radius: 4.0 metres
Fire: 20 per second within 4.0 metres for 6 seconds; it Sears
At the end you heal the damage you took in it (up to 60% of your life)
Mana cost: 18.0
Cooldown: 20.0 seconds

Next level
Burn: 29 per second
Duration: 6 seconds
Radius: 4.1 metres
Fire: 29 per second within 4.1 metres for 6 seconds; it Sears
At the end you heal the damage you took in it (up to 60% of your life)
Mana cost: 18.8
Cooldown: 20.0 seconds
Required level: 28
Requires: Purify

Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Burn: 165 per second
Duration: 6 seconds
Radius: 4.7 metres
Fire: 165 per second within 4.7 metres for 6 seconds; it Sears
At the end you heal the damage you took in it (up to 60% of your life)
Mana cost: 25.2
Cooldown: 20.0 seconds
At skill level 20
Burn: 479 per second
Duration: 6 seconds
Radius: 5.5 metres
Fire: 479 per second within 5.5 metres for 6 seconds; it Sears
At the end you heal the damage you took in it (up to 60% of your life)
Mana cost: 33.2
Cooldown: 20.0 seconds